Virtual Environment to Aid Cognitive Stimulation of Elderly People With Early Alzheimer's
NCT ID: NCT04919005
Last Updated: 2021-06-09
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
34 participants
INTERVENTIONAL
2016-07-01
2017-07-20
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
PREVENTION
NONE
Study Groups
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Healthy elderly people
Twelve healthy elderly people. Each participant underwent a pre-test, the intervention with a Virtual Environment, and a post-test.
Virtual Environment
The Virtual Environment was called SorrisoTur and consists of 10 mini-games with difficulty levels in a limited number of cities and mini-games distributed in a thematic scenario of the map of Brazil. The virtual environment consists of the cognitive training mini-games within a theme for all screens, mini-games, and information. The interventions with the Virtual Environment were administered in periods of one hour, twice a week, for a month.
Elderly people with Alzheimer's in the initial phase
Seven elderly people with Alzheimer's in the initial phase. Each participant underwent a pre-test, the intervention with a Virtual Environment, and a post-test.
Virtual Environment
The Virtual Environment was called SorrisoTur and consists of 10 mini-games with difficulty levels in a limited number of cities and mini-games distributed in a thematic scenario of the map of Brazil. The virtual environment consists of the cognitive training mini-games within a theme for all screens, mini-games, and information. The interventions with the Virtual Environment were administered in periods of one hour, twice a week, for a month.
Healthy young people
Fifteen healthy young people. Each participant underwent a pre-test, the intervention with a Virtual Environment, and a post-test.
Virtual Environment
The Virtual Environment was called SorrisoTur and consists of 10 mini-games with difficulty levels in a limited number of cities and mini-games distributed in a thematic scenario of the map of Brazil. The virtual environment consists of the cognitive training mini-games within a theme for all screens, mini-games, and information. The interventions with the Virtual Environment were administered in periods of one hour, twice a week, for a month.
Interventions
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Virtual Environment
The Virtual Environment was called SorrisoTur and consists of 10 mini-games with difficulty levels in a limited number of cities and mini-games distributed in a thematic scenario of the map of Brazil. The virtual environment consists of the cognitive training mini-games within a theme for all screens, mini-games, and information. The interventions with the Virtual Environment were administered in periods of one hour, twice a week, for a month.
Eligibility Criteria
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Inclusion Criteria
* Elderly over 60 years with mild Alzheimer;
* Seniors over 60 Healthy;
* Healthy Youth;
Exclusion Criteria
* Elderly people over 60 years old who have any type of dementia other than Alzheimer, or moderate or severe Alzheimer;
19 Years
99 Years
ALL
Yes
Sponsors
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University of Mogi das Cruzes
OTHER
Responsible Party
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Terigi Augusto Scardovelli
Associate Professor
Principal Investigators
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Marcia A Bissaco, PhD
Role: PRINCIPAL_INVESTIGATOR
University of Mogi das Cruzes
Locations
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Terigi Augusto Scardovelli
Mogi das Cruzes, São Paulo, Brazil
Countries
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Other Identifiers
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CAAE: 54290416.9.0000.5497
Identifier Type: -
Identifier Source: org_study_id
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