Enhancing Brain Training With Virtual Reality

NCT ID: NCT03582579

Last Updated: 2024-07-05

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

ACTIVE_NOT_RECRUITING

Clinical Phase

NA

Total Enrollment

80 participants

Study Classification

INTERVENTIONAL

Study Start Date

2018-06-27

Study Completion Date

2025-09-30

Brief Summary

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The purpose of this study is to evaluate the effectiveness of brain training in a Virtual Reality set up in neurotypical populations as well as in the traumatic brain injury population.

Detailed Description

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Brain training is a large and a growing field, both scientifically and commercially. Emerging evidence demonstrates that training can promote beneficial brain plasticity in both healthy individuals and clinical populations. Much of the recent interest in brain training can be traced back to the seminal work done at the University of Rochester, where Daphne Bavelier and colleagues showed that training with action video games (AVG) can lead to a wide range of cognitive and perceptual improvements. In our recent work, we developed a novel training paradigm that isolates and concentrates the key aspects of AVG-training while eliminating complex and often violent gameplay associated with AVGs. The results revealed similarly broad effects of training as with conventional AVGs. In this study, we aim to move this training paradigm to virtual reality (VR) and extend its application to cognitive aging and mild traumatic brain injury (TBI) populations.

Conditions

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Mild Traumatic Brain Injury

Study Design

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Allocation Method

NON_RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Control in VR

Adults ages 18 to 35 who will be training in Virtual Reality.

Group Type EXPERIMENTAL

Training in Virtual Reality

Intervention Type BEHAVIORAL

Action Video Game Based Training in Virtual Reality

Control Non-VR

Adults ages 18 to 35 who will be training on a computer screen.

Group Type EXPERIMENTAL

Training on a computer screen

Intervention Type BEHAVIORAL

Action Video Game Based Training on a computer screen

College Athletes with TBI Group

Adults ages 18 to 35 with mild TBI who will be training in Virtual Reality

Group Type EXPERIMENTAL

Training in Virtual Reality

Intervention Type BEHAVIORAL

Action Video Game Based Training in Virtual Reality

Older Adult Group

Older Adults over the age of 65 who will be training in Virtual Reality

Group Type EXPERIMENTAL

Training in Virtual Reality

Intervention Type BEHAVIORAL

Action Video Game Based Training in Virtual Reality

Interventions

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Training in Virtual Reality

Action Video Game Based Training in Virtual Reality

Intervention Type BEHAVIORAL

Training on a computer screen

Action Video Game Based Training on a computer screen

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

A person is eligible for inclusion in the study if he/she:

* Is an adult over the age of 18.
* Has the capacity to give consent.
* Has normal or corrected to normal vision.
* Has adequate hearing.
* Is a non-action video game player.
* Is a non-VR game player. All subjects will be assigned to one of four groups: a Control Group training in VR, a Control Groups training on a 2D display, an Older Adult Group without dementia training in VR, and a College Athletes with mild TBI Group training in VR.


* Be between the ages of 18 and 35.
* Have no neurologic or vascular disorders/injuries.


* Be between the ages of 18 and 35.
* Be diagnosed with mild TBI (i.e., concussion) within the last two weeks.


* Be over the age of 65.
* Have no neurologic or vascular disorders/injuries.

Exclusion Criteria

A person will be excluded from the study if he/she:

• Is under the age of 18.
Minimum Eligible Age

18 Years

Maximum Eligible Age

75 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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NeuroTrainer

INDUSTRY

Sponsor Role collaborator

University of Rochester

OTHER

Sponsor Role lead

Responsible Party

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Duje Tadin

Associate Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Duje Tadin, PhD

Role: PRINCIPAL_INVESTIGATOR

University of Rochester

Locations

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University of Rochester

Rochester, New York, United States

Site Status

Countries

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United States

Other Identifiers

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70869

Identifier Type: -

Identifier Source: org_study_id

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