Virtual Reality (VR) Treatment for Balance Problems in Traumatic Brain Injury (TBI)

NCT ID: NCT01794585

Last Updated: 2018-02-06

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

62 participants

Study Classification

INTERVENTIONAL

Study Start Date

2013-04-30

Study Completion Date

2017-12-31

Brief Summary

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The purpose of this study is to evaluate the effectivenes of a home-based physical therapy program designed to improve balance following traumatic brain injury by incorporating the use of a virtual reality system.

Detailed Description

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Conditions

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Traumatic Brain Injury

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Virtual Reality Based Exercise

Group Type EXPERIMENTAL

Virtual Reality Based Exercise

Intervention Type BEHAVIORAL

A structured, individually tailored, protocol driven, reproducible therapeutic intervention. The study intervention will consist of individually prescribed selections from three off-the-shelf VR games that target the type and severity of balance deficits elicited during the completion of a baseline assessment. Participants randomized to receive this intervention will be assigned a home balance program that utilizes an Xbox Kinect system to provide balance activities.

Standard Exercise

Group Type ACTIVE_COMPARATOR

Standard Exercise

Intervention Type BEHAVIORAL

An individualized home balance exercise program that also targets identified balance system-specific deficits, however, utilizes no VR components.

Interventions

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Virtual Reality Based Exercise

A structured, individually tailored, protocol driven, reproducible therapeutic intervention. The study intervention will consist of individually prescribed selections from three off-the-shelf VR games that target the type and severity of balance deficits elicited during the completion of a baseline assessment. Participants randomized to receive this intervention will be assigned a home balance program that utilizes an Xbox Kinect system to provide balance activities.

Intervention Type BEHAVIORAL

Standard Exercise

An individualized home balance exercise program that also targets identified balance system-specific deficits, however, utilizes no VR components.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Has sustained a documented TBI that required an inpatient rehabilitation program;
* is at least one year post TBI;
* is at least 18 and no more than 64 years of age at the time of enrollment;
* is English or Spanish speaking
* is at least three months beyond completion of formal PT, including acute inpatient rehabilitation, outpatient and home-based therapy;
* provides written medical clearance for participation in an in-home balance exercise program;
* ambulates independently within the home (with assistive devices and/or orthotics as needed);
* has active range of motion of bilateral upper extremities of at least 90 degrees of abduction to allow for control of the VR system;
* completes a 15 minute trial using a VR system in the absence of a negative physical or behavioral reaction;
* self-reports ongoing balance deficits and demonstrate such deficits by scoring at or below one standard deviation above the mean (75 or below) on the CB\&M; and
* provides informed consent, or has a guardian available to provide consent.

Exclusion Criteria

* has a history of another medical illness or neurological disorder which may affect balance;
* has experienced a seizure within the last year;
* has a history of psychiatric disorder requiring hospitalization;
* is currently participating in another RCT;
* is currently using VR technology to address specific balance goals;
* is unable to travel to Craig for assessments throughout the study period;
* is unable to communicate effectively to complete standardized assessments;
* has cognitive impairment that precludes completion of baseline testing;
* is unavailable to participate in 12 continuous weeks of therapy;
* has no access to television able to connect to VR-gaming system; and
* reports inadequate space required for VR-gaming system sensors.
Minimum Eligible Age

18 Years

Maximum Eligible Age

64 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Craig Hospital

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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Craig Hospital

Englewood, Colorado, United States

Site Status

Countries

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United States

References

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Tefertiller C, Hays K, Natale A, O'Dell D, Ketchum J, Sevigny M, Eagye CB, Philippus A, Harrison-Felix C. Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury. Arch Phys Med Rehabil. 2019 Aug;100(8):1409-1416. doi: 10.1016/j.apmr.2019.03.015. Epub 2019 Apr 19.

Reference Type DERIVED
PMID: 31009598 (View on PubMed)

Other Identifiers

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H133A120032-2

Identifier Type: -

Identifier Source: org_study_id

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