Virtual Reality (VR) Treatment for Balance Problems in Traumatic Brain Injury (TBI)
NCT ID: NCT01794585
Last Updated: 2018-02-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
62 participants
INTERVENTIONAL
2013-04-30
2017-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Virtual Reality Based Exercise
Virtual Reality Based Exercise
A structured, individually tailored, protocol driven, reproducible therapeutic intervention. The study intervention will consist of individually prescribed selections from three off-the-shelf VR games that target the type and severity of balance deficits elicited during the completion of a baseline assessment. Participants randomized to receive this intervention will be assigned a home balance program that utilizes an Xbox Kinect system to provide balance activities.
Standard Exercise
Standard Exercise
An individualized home balance exercise program that also targets identified balance system-specific deficits, however, utilizes no VR components.
Interventions
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Virtual Reality Based Exercise
A structured, individually tailored, protocol driven, reproducible therapeutic intervention. The study intervention will consist of individually prescribed selections from three off-the-shelf VR games that target the type and severity of balance deficits elicited during the completion of a baseline assessment. Participants randomized to receive this intervention will be assigned a home balance program that utilizes an Xbox Kinect system to provide balance activities.
Standard Exercise
An individualized home balance exercise program that also targets identified balance system-specific deficits, however, utilizes no VR components.
Eligibility Criteria
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Inclusion Criteria
* is at least one year post TBI;
* is at least 18 and no more than 64 years of age at the time of enrollment;
* is English or Spanish speaking
* is at least three months beyond completion of formal PT, including acute inpatient rehabilitation, outpatient and home-based therapy;
* provides written medical clearance for participation in an in-home balance exercise program;
* ambulates independently within the home (with assistive devices and/or orthotics as needed);
* has active range of motion of bilateral upper extremities of at least 90 degrees of abduction to allow for control of the VR system;
* completes a 15 minute trial using a VR system in the absence of a negative physical or behavioral reaction;
* self-reports ongoing balance deficits and demonstrate such deficits by scoring at or below one standard deviation above the mean (75 or below) on the CB\&M; and
* provides informed consent, or has a guardian available to provide consent.
Exclusion Criteria
* has experienced a seizure within the last year;
* has a history of psychiatric disorder requiring hospitalization;
* is currently participating in another RCT;
* is currently using VR technology to address specific balance goals;
* is unable to travel to Craig for assessments throughout the study period;
* is unable to communicate effectively to complete standardized assessments;
* has cognitive impairment that precludes completion of baseline testing;
* is unavailable to participate in 12 continuous weeks of therapy;
* has no access to television able to connect to VR-gaming system; and
* reports inadequate space required for VR-gaming system sensors.
18 Years
64 Years
ALL
No
Sponsors
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Craig Hospital
OTHER
Responsible Party
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Locations
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Craig Hospital
Englewood, Colorado, United States
Countries
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References
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Tefertiller C, Hays K, Natale A, O'Dell D, Ketchum J, Sevigny M, Eagye CB, Philippus A, Harrison-Felix C. Results From a Randomized Controlled Trial to Address Balance Deficits After Traumatic Brain Injury. Arch Phys Med Rehabil. 2019 Aug;100(8):1409-1416. doi: 10.1016/j.apmr.2019.03.015. Epub 2019 Apr 19.
Other Identifiers
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H133A120032-2
Identifier Type: -
Identifier Source: org_study_id
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