Xbox in the Rehabilitation of Chronic Traumatic Brain Injury

NCT ID: NCT01883830

Last Updated: 2017-02-03

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

21 participants

Study Classification

INTERVENTIONAL

Study Start Date

2013-04-30

Study Completion Date

2016-05-31

Brief Summary

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Traumatic brain injury is an extremely common disease, it counts 50.000 deaths and 235.000 hospitalizations every year. Functional consequences of an acquired brain injury have a considerable impact on quality of lives of patients and care-givers with direct effects on balance, mobility and on psycho-social functions. Attention deficits are one of the most frequent and disabling consequences of severe brain injury. Within the wide spectrum of attentive problems, patients with traumatic brain injury frequently have shown difficulties in divided attention. Patients, care-givers and professionals frequently refer difficulties also in selective attention and vigilance as consequence of the trauma. It has been shown how these difficulties are tightly related with the missed return to work after two years from the injury.

The hypothesis of this study is to investigate the feasibility of a rehabilitative protocol on gaming using the console Xbox and its efficacy in improving balance, mobility, risk of falling, attentive functions (selective and divided attention) in subjects which have had a traumatic brain injury at least 12 months before.

Detailed Description

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Inclusion Criteria:

Chronic traumatic brain injury (\>12 months) Age\>18, \<70 years old Presence of a moderate balance deficit identified by CB\&M with a score \< 65 or presence of a selective attention and shifting attention deficit identified by the TEA computerized battery (Tau\<37).

Conditions

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Traumatic Brain Injury Balance Disorders Attention Deficits

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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gaming therapy (Xbox)

Subjects belonging to the first group will receive a gaming therapy protocol using the Xbox console. They will receive 24 sessions of treatment within 8 weeks (3 sessions per week). Patients will be required to concentrate in games whose major purposes are increasing balance, selective attention and attention shifting. During sessions the patient will be carefully controlled by a researcher who will prevent the risk of falling and impulsiveness reactions.

Group Type EXPERIMENTAL

gaming therapy (Xbox)

Intervention Type DEVICE

Dynamic balance platform training

Control group will receive the same amount of therapy (24 sessions) using a dynamic balance platform (Biodex).

Group Type ACTIVE_COMPARATOR

Dynamic balance platform (Biodex)

Intervention Type DEVICE

Interventions

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gaming therapy (Xbox)

Intervention Type DEVICE

Dynamic balance platform (Biodex)

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Chronic traumatic brain injury (\>12 months)
* Age\>18, \<70 years old
* Presence of a moderate balance deficit identified by UBS with a score\>15 and \< 60 or presence of a selective attention and shifting attention deficit identified by the TEA computerized battery (Tau\<37).

Exclusion Criteria

* Neurologic diseases associated with possible involvement of motor functions
* Medical conditions that could interfere with the safe conclusion of the study protocol
* Severe cognitive-behavioural diseases (LCF\<6),
* severe psychiatric diseases
* Use of walking aids
Minimum Eligible Age

18 Years

Maximum Eligible Age

70 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University Hospital of Ferrara

OTHER

Sponsor Role lead

Responsible Party

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Sofia Straudi, MD

Physical Medicine and Rehabilitation doctor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Nino Basaglia, MD

Role: PRINCIPAL_INVESTIGATOR

Ferrara University Hospital

Locations

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Ferrara University Hospital

Ferrara, Italy, Italy

Site Status

Countries

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Italy

References

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Straudi S, Severini G, Sabbagh Charabati A, Pavarelli C, Gamberini G, Scotti A, Basaglia N. The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study. BMC Neurol. 2017 May 10;17(1):86. doi: 10.1186/s12883-017-0871-9.

Reference Type DERIVED
PMID: 28490322 (View on PubMed)

Other Identifiers

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Kinect

Identifier Type: OTHER

Identifier Source: secondary_id

Kinect_study

Identifier Type: -

Identifier Source: org_study_id

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