Xbox in the Rehabilitation of Chronic Traumatic Brain Injury
NCT ID: NCT01883830
Last Updated: 2017-02-03
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
21 participants
INTERVENTIONAL
2013-04-30
2016-05-31
Brief Summary
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The hypothesis of this study is to investigate the feasibility of a rehabilitative protocol on gaming using the console Xbox and its efficacy in improving balance, mobility, risk of falling, attentive functions (selective and divided attention) in subjects which have had a traumatic brain injury at least 12 months before.
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Detailed Description
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Chronic traumatic brain injury (\>12 months) Age\>18, \<70 years old Presence of a moderate balance deficit identified by CB\&M with a score \< 65 or presence of a selective attention and shifting attention deficit identified by the TEA computerized battery (Tau\<37).
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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gaming therapy (Xbox)
Subjects belonging to the first group will receive a gaming therapy protocol using the Xbox console. They will receive 24 sessions of treatment within 8 weeks (3 sessions per week). Patients will be required to concentrate in games whose major purposes are increasing balance, selective attention and attention shifting. During sessions the patient will be carefully controlled by a researcher who will prevent the risk of falling and impulsiveness reactions.
gaming therapy (Xbox)
Dynamic balance platform training
Control group will receive the same amount of therapy (24 sessions) using a dynamic balance platform (Biodex).
Dynamic balance platform (Biodex)
Interventions
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gaming therapy (Xbox)
Dynamic balance platform (Biodex)
Eligibility Criteria
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Inclusion Criteria
* Age\>18, \<70 years old
* Presence of a moderate balance deficit identified by UBS with a score\>15 and \< 60 or presence of a selective attention and shifting attention deficit identified by the TEA computerized battery (Tau\<37).
Exclusion Criteria
* Medical conditions that could interfere with the safe conclusion of the study protocol
* Severe cognitive-behavioural diseases (LCF\<6),
* severe psychiatric diseases
* Use of walking aids
18 Years
70 Years
ALL
No
Sponsors
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University Hospital of Ferrara
OTHER
Responsible Party
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Sofia Straudi, MD
Physical Medicine and Rehabilitation doctor
Principal Investigators
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Nino Basaglia, MD
Role: PRINCIPAL_INVESTIGATOR
Ferrara University Hospital
Locations
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Ferrara University Hospital
Ferrara, Italy, Italy
Countries
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References
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Straudi S, Severini G, Sabbagh Charabati A, Pavarelli C, Gamberini G, Scotti A, Basaglia N. The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study. BMC Neurol. 2017 May 10;17(1):86. doi: 10.1186/s12883-017-0871-9.
Other Identifiers
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Kinect
Identifier Type: OTHER
Identifier Source: secondary_id
Kinect_study
Identifier Type: -
Identifier Source: org_study_id
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