SCGs as a Proxy for Determining the Cognitive Status of Older Adults

NCT ID: NCT06367231

Last Updated: 2025-08-08

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Total Enrollment

6 participants

Study Classification

OBSERVATIONAL

Study Start Date

2024-05-01

Study Completion Date

2025-05-01

Brief Summary

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Detecting memory problems early is crucial for treating conditions like Mild Cognitive Impairment (MCI), which often leads to dementia. Currently, doctors use tests in clinics to check for these issues. However, there's a growing need for better methods to monitor our cognitive skills over time. Computer games emerge as a cost-effective solution for assessing the brain functions of older adults.

In our study, we are investigating the potential of computer games to reflect the cognitive skills of older adults. We developed the VibrantMinds platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. We have evaluated these games for ease of use, enjoyment, and their impact on brain functions. Now, our goal is to determine whether these games can offer valuable insights into the cognitive skills of older adults.

We are collecting demographic data, game-playing data, and cognitive test results. Our analysis will determine the correlation between game data, cognitive test outcomes, and demographic information. Additionally, we will assess both the perceived and observed engagement of older adults as they play the games.

Detailed Description

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Conditions

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Mild Cognitive Impairment Dementia Alzheimer Disease Healthy Aging Cognitive Decline

Study Design

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Observational Model Type

COHORT

Study Time Perspective

PROSPECTIVE

Study Groups

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Serious Computer Game Intervention

Older Adults (healthy), Older adults with MCI, older adults with dementia

Each participant will undergo three sessions, spaced one week apart. These sessions will take place either at locations that support the research team's activities or at the participants' homes, offering flexibility to accommodate individual circumstances. The format of these sessions can vary, being either group-based or individual.

Each session is designed to last approximately one hour, with a maximum duration of 90 minutes to ensure thoroughness without overwhelming participants.

VibrantMinds

Intervention Type OTHER

We are exploring the potential of computer games to reveal insights into the cognitive abilities of older adults. We developed the VibrantMinds (https://vibrant-minds.org/vibrantminds2/start) platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. Our evaluation focused on the usability of these games, their appeal to users, and their effectiveness in enhancing cognitive functions. The next phase of our study aims to determine whether these games can offer meaningful data on the cognitive skills of older adults.

Interventions

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VibrantMinds

We are exploring the potential of computer games to reveal insights into the cognitive abilities of older adults. We developed the VibrantMinds (https://vibrant-minds.org/vibrantminds2/start) platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. Our evaluation focused on the usability of these games, their appeal to users, and their effectiveness in enhancing cognitive functions. The next phase of our study aims to determine whether these games can offer meaningful data on the cognitive skills of older adults.

Intervention Type OTHER

Other Intervention Names

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Serious Computer Games

Eligibility Criteria

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Inclusion Criteria

* Reside in Calgary and/or Edmonton, Alberta, Canada
* sufficient English language skills to converse in English with research staff

Exclusion Criteria

* Moderate or severe limitations in the control or movement of the upper extremity (e.g., severe arthritis, amyotrophic lateral sclerosis, multiple sclerosis)
* Visual and hearing impairments
* Attention deficit
Minimum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Alberta

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Locations

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Alzheimer Society of Alberta and Northwest Territories

Edmonton, Alberta, Canada

Site Status

CapitalCare Corporate Services

Edmonton, Alberta, Canada

Site Status

Edmonton Life Long Learners

Edmonton, Alberta, Canada

Site Status

Institute for Continuing Care Education and Research

Edmonton, Alberta, Canada

Site Status

Shepherd's Care Foundation

Edmonton, Alberta, Canada

Site Status

St. Michael's Long Term Care Centre,

Edmonton, Alberta, Canada

Site Status

Sherwood Care

Sherwood Park, Alberta, Canada

Site Status

Tofield Health Centre

Tofield, Alberta, Canada

Site Status

Countries

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Canada

Related Links

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Other Identifiers

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Pro00134554

Identifier Type: -

Identifier Source: org_study_id

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