Using Teleneuropsychology to Optimize Cognition in Healthy Aging: the Web-based Breakfast Game
NCT ID: NCT05506852
Last Updated: 2024-08-05
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
38 participants
INTERVENTIONAL
2023-01-17
2024-07-30
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Strategy Training
Participants will play the Breakfast Game with training strategy.
Web-based training strategy
Participants will undergo a web-based training protocol where they will play an online game that simulates a breakfast environment and will perform everyday activities as "cooking" and "setting tables" in a multi-tasking fashion. Participants will learn to play the game using specific strategies, in order to optimize the performance.
Regular Approach
Participants will play the Breakfast Game without training strategy.
Web-based regular training (no strategy)
Participants will undergo a web-based training protocol where they will play an online game that simulates a breakfast environment and will perform everyday activities as "cooking" and "setting tables" in a multi-tasking fashion. Participants will learn to play the game under regular game instructions.
Interventions
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Web-based training strategy
Participants will undergo a web-based training protocol where they will play an online game that simulates a breakfast environment and will perform everyday activities as "cooking" and "setting tables" in a multi-tasking fashion. Participants will learn to play the game using specific strategies, in order to optimize the performance.
Web-based regular training (no strategy)
Participants will undergo a web-based training protocol where they will play an online game that simulates a breakfast environment and will perform everyday activities as "cooking" and "setting tables" in a multi-tasking fashion. Participants will learn to play the game under regular game instructions.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Willingness to adhere to training protocol
* Adequate English proficiency
Exclusion Criteria
* Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance.
* Taking medications known to influence cognitive performance.
* Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation.
* Enrolled in a concurrent study that could affect the outcome of this study.
60 Years
75 Years
ALL
Yes
Sponsors
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National Institute on Aging (NIA)
NIH
Columbia University
OTHER
Responsible Party
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Sharon Sanz Simon
Principal Investigator
Principal Investigators
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Sharon Sanz Simon, PhD
Role: PRINCIPAL_INVESTIGATOR
Columbia University
Locations
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Columbia University Irving Medical Center
New York, New York, United States
Countries
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Other Identifiers
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AAAT4773
Identifier Type: -
Identifier Source: org_study_id
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