Changes in Motor Function and Brain Connectivity on Subacute Stroke Patients, Associated With Videogame Therapy
NCT ID: NCT05283369
Last Updated: 2024-05-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
RECRUITING
NA
60 participants
INTERVENTIONAL
2022-12-02
2025-11-30
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
Motor Learning of Stroke Patients in Virtual Environments
NCT03583827
The Effects of Video Games in Stroke
NCT03896542
Virtual Environment Rehabilitation for Chronic Stroke
NCT01414686
Contralaterally Controlled Functional Electrical Stimulation Plus Video Games for Hand Therapy After Stroke
NCT03058796
Cognitive Motor Therapy Applications Using Videogame Platform
NCT02256007
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
The intervention contemplates first a phase of application of standardized tests in the rehabilitation unit of the National Institute of Neurology and Neurosurgery (INNN) in Mexico City, to determine, among other things, if the patient meets the established inclusion criteria. Patients who meet these criteria will be randomly assigned to the control or experimental group.
In the same INNN, standardized tests will be applied to record their motor and cognitive capacity at the beginning of the protocol. Patients assigned to the experimental group will be given training for using the video games at home. The trained staff of the Laboratory for Research and Development of Interactive Applications for Neurorehabilitation (LANR) will be responsible for the virtual rehabilitation program. Regarding the dose and frequency of treatment, all patients, both in the control and experimental groups, will receive the same number of physical therapy sessions in the INNN rehabilitation unit. Patients in the experimental group will commit to doing additional video game therapy, consisting of 300 minutes distributed over at least 5 days per week for 2 months (8 weeks) for a total of 40 effective days of performing the therapy. Once a week they must send a video showing how they are performing all the exercises and every 15 days they will be scheduled for a supervised virtual therapy session at the INNN, to check that the exercises are being performed correctly. Patients in the control group will receive the prescribed sessions of conventional occupational therapy for 8 weeks.
Some of the patients assigned to the control group and the experimental group will be summoned to undergo functional magnetic resonance imaging in the National Institute of Rehabilitation (INR), which will serve as a reference to assess possible changes in functional connectivity once the treatment is finished.
In the case of the experimental group, four interactive applications will be tested, each with a different sensor and virtual environment, as well as its own therapeutic objective, these applications are part of the National Autonomous University of Mexico (UNAM) virtual rehabilitation platform.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Videogame therapy
Participants will receive conventional physical therapy, plus 300 minutes of videogame in-home therapy a week, for 8 weeks.
Videogame therapy
The usual dose of conventional physical therapy, plus 300 minutes a week of in-home videogame therapy for 8 weeks.
Conventional therapy
Participants will receive conventional physical therapy, plus conventional occupational therapy, as prescribed by the doctor for 8 weeks.
Conventional therapy
The usual dose of physical and occupational therapy, for 8 weeks.
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
Videogame therapy
The usual dose of conventional physical therapy, plus 300 minutes a week of in-home videogame therapy for 8 weeks.
Conventional therapy
The usual dose of physical and occupational therapy, for 8 weeks.
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* In the subacute phase. From 2 to 16 weeks of ischemic stroke event
* Fugl-Meyer Upper Extremity \> 15
* No previous stroke
Exclusion Criteria
* Instability of the shoulder, elbow, or wrist joints
* Severe concomitant medical problems such as congestive heart failure or seizures
* Anosognosia
* Severe aphasia
* Hemispatial neglect
* Visual impairments that are not corrected with glasses
* Uncompensated hearing impairment
* Patients receiving concomitant therapies
18 Years
90 Years
ALL
No
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
El Instituto Nacional de Neurologia y Neurocirugia Manuel Velasco Suarez
OTHER
Universidad Nacional Autonoma de Mexico
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Ana María Escalante Gonzalbo
Principal Investigator
Principal Investigators
Learn about the lead researchers overseeing the trial and their institutional affiliations.
Ana María Escalante-Gonzalbo, MCompSci
Role: PRINCIPAL_INVESTIGATOR
Universidad Nacional Autonoma de Mexico
Locations
Explore where the study is taking place and check the recruitment status at each participating site.
Ana María Escalante-Gonzalbo
Mexico City, Tlalpan, CDMX, Mexico
Countries
Review the countries where the study has at least one active or historical site.
Central Contacts
Reach out to these primary contacts for questions about participation or study logistics.
Facility Contacts
Find local site contact details for specific facilities participating in the trial.
References
Explore related publications, articles, or registry entries linked to this study.
Escalante-Gonzalbo AM, Ramirez-Graullera YS, Pasantes H, Aguilar-Chale JJ, Sanchez-Castillo GI, Escutia-Macedo XA, Briseno-Soriano TM, Franco-Castro P, Estrada-Rosales AL, Vazquez-Abundes SE, Andrade-Morales D, Hernandez-Franco J, Palafox L. Safety, Feasibility, and Acceptability of a New Virtual Rehabilitation Platform: A Supervised Pilot Study. Rehabil Process Outcome. 2021 Aug 7;10:11795727211033279. doi: 10.1177/11795727211033279. eCollection 2021.
Related Links
Access external resources that provide additional context or updates about the study.
Web Page of the Research and Development Laboratory of Interactive Applications for Neuro-Rehabilitation (LANR) of the UNAM
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
127/21
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.