Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis
NCT ID: NCT03094364
Last Updated: 2019-04-18
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
31 participants
INTERVENTIONAL
2015-11-30
2018-10-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Immediate Treatment
Patients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention.
The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.
Gaming CI Therapy
Intensive remote (via video game) therapy for upper extremity hemiparesis.
Delayed Treatment
Patients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention.
The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.
Gaming CI Therapy
Intensive remote (via video game) therapy for upper extremity hemiparesis.
Interventions
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Gaming CI Therapy
Intensive remote (via video game) therapy for upper extremity hemiparesis.
Eligibility Criteria
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Inclusion Criteria
* Have the ability to comprehend and participate in basic elements of the therapy.
* Have substantial non-use in the more affected upper extremity.
Exclusion Criteria
* Are currently participating in additional upper extremity therapy.
* Experienced relapse within the past 6 months.
* Too frail to undergo intensive rehabilitation,
* Those with serious, uncontrolled medical problems.
18 Years
ALL
No
Sponsors
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Ohio State University
OTHER
University of Massachusetts, Lowell
OTHER
Responsible Party
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Lynne Gauthier
Associate Professor of Physical Therapy and Kinesiology
Locations
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The Ohio State University, 2154 Dodd Hall
Columbus, Ohio, United States
Countries
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Other Identifiers
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60052127
Identifier Type: -
Identifier Source: org_study_id
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