Feasibility Study of a Virtual Reality Cognitive-motor Task Based on Positive Stimuli for Stroke Rehabilitation
NCT ID: NCT02539914
Last Updated: 2017-03-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
18 participants
INTERVENTIONAL
2015-06-30
2016-12-31
Brief Summary
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Detailed Description
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40 participants within the first 6 months after stroke will be randomly allocated to one of two groups: 1) VR motor-cognitive task or 2) standard rehabilitation. The VR motor-cognitive task group will use the above described virtual task customized to each user in terms of the positive content. This also includes selected music that will be introduced in half of the sessions. The standard rehabilitation group will undergo conventional motor and cognitive rehabilitation. The intervention consists of 12 sessions of 45 minutes administered within a 4-6 weeks period. The participants will be evaluated using a number motor and cognitive assessment scales at baseline, end of the intervention and a 1-month follow-up.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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VR motor-cognitive task
The VR motor-cognitive task group will perform a virtual reality motor and cognitive attention/memory task customized to each user in terms of the positive content.
Virtual Reality
Virtual reality based upper-limb motor and cognitive task
Standard rehabilitation
The standard rehabilitation group will perform conventional motor and cognitive rehabilitation tasks.
Standard
Standard upper-limb motor and cognitive rehabilitation tasks
Interventions
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Virtual Reality
Virtual reality based upper-limb motor and cognitive task
Standard
Standard upper-limb motor and cognitive rehabilitation tasks
Eligibility Criteria
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Inclusion Criteria
* motor impairment of the upper extremity but with a minimum score of 28 in the Motricity Index (elbow flexion and shoulder abduction domains combined score)
* cognitive deficit but with enough capacity to understand the task and follow instructions with a minimum score of 11 over 17 in the Token Test (6-item version, portuguese population)
* able to read
Exclusion Criteria
* normal cognitive functioning with a score above 26 points in the Montreal Cognitive Assessment
* unilateral spatial neglect
* moderate to severe depressive symptomatology with a score above 20 points in the Geriatric Depression Scale
* vision disorders that may interfere with the execution of the task
18 Years
ALL
No
Sponsors
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Serviço de Saúde da Região Autónoma da Madeira (SESARAM), E.P.E.
UNKNOWN
Universidade da Madeira
OTHER
Responsible Party
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Sergi Bermúdez i Badia
Professor Auxiliar
Principal Investigators
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Sergi Bermudez i Badia, PhD
Role: PRINCIPAL_INVESTIGATOR
Universidade da Madeira
Locations
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SESARAM
Funchal, Madeira, Portugal
Countries
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References
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Cameirao MS, Faria AL, Paulino T, Alves J, Bermudez I Badia S. The impact of positive, negative and neutral stimuli in a virtual reality cognitive-motor rehabilitation task: a pilot study with stroke patients. J Neuroeng Rehabil. 2016 Aug 9;13(1):70. doi: 10.1186/s12984-016-0175-0.
Other Identifiers
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303891- 47/2013
Identifier Type: -
Identifier Source: org_study_id
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