Effects of Comprehensive Augmented and Virtual Reality in Stroke Patients
NCT ID: NCT05193539
Last Updated: 2022-02-07
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
30 participants
INTERVENTIONAL
2018-11-19
2019-10-21
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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Augmented reality and virtual reality rehabilitation
This group underwent augmented reality and virtual reality rehabilitation for 60 minutes per session, 5 days per week for 2 weeks.
Augmented reality and virtual reality rehabilitation
This group underwent augmented reality and virtual reality rehabilitation with 4 different systems.
The RAPAEL Smart Glove® is a wearable sensory system that contains a single 9-axis movement and position sensor with 3 acceleration channels, 3 angular rate channels, and 3 magnetic field channels that measures wrist movements, and 5 bending sensors that measure finger movements. The RAPAEL Smart Board® is a rehabilitation system used to improve arm function by practicing gravity-compensated movements. The RehabMaster® is a game-based Kinect sensor AR rehabilitation system which uses a 3D camera to digitize patient movements and quickly analyze their range of motion, speed, motion angle, and movement cycles. rehabilitation exercise using games to encourage active arm and trunk movements and promote successful rehabilitation. The COG-Trainer® is a VR system that uses a training device synchronized with the screen through simulation.
Conventional occupational therapy
This group underwent conventional occutational therapy for 60 minutes per session, 5 days per week for 2 weeks.
Conventional occupational therapy
The group underwent standard ocupational therapy, such as range of motion and strengthening exercises for the affected upper extremity, table-top activities, and training for activities of daily living.
Interventions
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Augmented reality and virtual reality rehabilitation
This group underwent augmented reality and virtual reality rehabilitation with 4 different systems.
The RAPAEL Smart Glove® is a wearable sensory system that contains a single 9-axis movement and position sensor with 3 acceleration channels, 3 angular rate channels, and 3 magnetic field channels that measures wrist movements, and 5 bending sensors that measure finger movements. The RAPAEL Smart Board® is a rehabilitation system used to improve arm function by practicing gravity-compensated movements. The RehabMaster® is a game-based Kinect sensor AR rehabilitation system which uses a 3D camera to digitize patient movements and quickly analyze their range of motion, speed, motion angle, and movement cycles. rehabilitation exercise using games to encourage active arm and trunk movements and promote successful rehabilitation. The COG-Trainer® is a VR system that uses a training device synchronized with the screen through simulation.
Conventional occupational therapy
The group underwent standard ocupational therapy, such as range of motion and strengthening exercises for the affected upper extremity, table-top activities, and training for activities of daily living.
Eligibility Criteria
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Inclusion Criteria
* Onset of stroke less than 3 months
* Sufficiently medically stable to participate in active rehabilitation
* Mild-to-moderate upper extremity motor impairments (Brunnstrom stage for the upper extremity 2-6).
Exclusion Criteria
* Evidence of apraxia
* Clinical history of neglect
* Previous upper extremity hemiplegia.
ALL
No
Sponsors
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Samsung Medical Center
OTHER
Responsible Party
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Jong Geol Do
M.D, PhD, Assistant professor
Locations
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Samsung Medical Center
Seoul, , South Korea
Countries
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Other Identifiers
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2016-07-012-021
Identifier Type: -
Identifier Source: org_study_id
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