Motor Learning of Stroke Patients in Virtual Environments

NCT ID: NCT03583827

Last Updated: 2019-12-03

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

80 participants

Study Classification

INTERVENTIONAL

Study Start Date

2014-02-10

Study Completion Date

2020-02-01

Brief Summary

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The aim of this study is to assess the motor learning of patients with chronic stroke in virtual environments. Half the patients will undergo conventional therapy and half virtual reality training using virtual game. The study will also include healthy individuals matched for age, sex, schooling and hand laterality.

Detailed Description

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Stroke is the main cause of long-term disability in adults and motor learning is vital for recovering from motor sequelae. A number of approaches have been proposed to promote motor learning, including virtual reality, which simulates a real world environment and is based on the assumption that skills acquired in a virtual world will be transferred to the real world. Virtual reality induces use-dependent plastic changes in response to stimulation of higher motor areas, recruiting the memory system containing stored motor programs. As such, these interactive interventions of virtual reality are based on the idea that stimulating the action processing system activates the cortical areas involved in movement execution.

These game characteristics allow activation of the mirror neuron system during the execution or observation of actions. Recent evidence suggests an important role for this neuron system in the improvement or motor recovery of patients. In this respect, observing an action in association with physical training may enhance the effects of motor training on the recovery of patients with stroke.

Conditions

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Stroke Stroke Sequelae

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Eighty unilaterally brain injured right-handed patients, with lesion time of 6 months or more, aged 70 years or younger, 40 with left-brain and 40 with right-brain injury, will take part in the study. They will be randomly divided into a control group (GC), which will undergo conventional therapy and an experimental group (EG), which will be submitted to conventional and virtual reality training using the game virtual. The study will also include 40 healthy individuals matched for age, sex, schooling and hand laterality.
Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Experimental Group

Experimental group patients will be submitted to conventional therapy for 30 minutes and training of the affected upper limb using virtual reality, which will last 20 minutes over twelve sessions (4 weeks).

Group Type EXPERIMENTAL

Virtual reality

Intervention Type OTHER

Virtual reality is a simulation of the real world generated by computer software and experienced by users via a man-machine interface, providing them with intensive repetition of complex tasks, directed by visual and auditory stimuli, creating dynamic individual-task interaction, a motivating environment and immediate feedback on performance and results, stimulating motor skill learning and motor control of complex behaviors.

Conventional physical therapy

Intervention Type OTHER

Exercises of stretching and strengthening of the upper and lower limbs, as well as coordination, gait and balance.

Control Group

The control group will undergo 30 minutes of Conventional physical therapy in twelve sessions (4 weeks).

Group Type ACTIVE_COMPARATOR

Conventional physical therapy

Intervention Type OTHER

Exercises of stretching and strengthening of the upper and lower limbs, as well as coordination, gait and balance.

Interventions

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Virtual reality

Virtual reality is a simulation of the real world generated by computer software and experienced by users via a man-machine interface, providing them with intensive repetition of complex tasks, directed by visual and auditory stimuli, creating dynamic individual-task interaction, a motivating environment and immediate feedback on performance and results, stimulating motor skill learning and motor control of complex behaviors.

Intervention Type OTHER

Conventional physical therapy

Exercises of stretching and strengthening of the upper and lower limbs, as well as coordination, gait and balance.

Intervention Type OTHER

Other Intervention Names

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Virtual game Traditional physical therapy

Eligibility Criteria

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Inclusion Criteria

* Subjects diagnosed with the first episode of stroke, confirmed by medical imaging examination, unilateral brain injury, lesion time of at least 6 months;
* Right-handed and able to complete the assessment instruments;
* Individuals with affected upper limb movement skills, such as drinking water from a glass;
* Subjects able to remain in the orthostatic position, with or without gait assistive device.

Exclusion Criteria

* Unilateral neglect and uncorrected primary auditory or visual impairment.
Minimum Eligible Age

18 Years

Maximum Eligible Age

70 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Conselho Nacional de Desenvolvimento Científico e Tecnológico

OTHER_GOV

Sponsor Role collaborator

Universidade Federal do Rio Grande do Norte

OTHER

Sponsor Role lead

Responsible Party

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Tania Campos

Associate Professor and Researcher

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Tania F Campos, PhD

Role: STUDY_DIRECTOR

Universidade Federal do Rio Grande do Norte

Locations

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Department of Physical Therapy-Federal University of Rio Grande do Norte

Natal, Rio Grande do Norte, Brazil

Site Status RECRUITING

Countries

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Brazil

Central Contacts

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Aline GS Fernandes, PhD

Role: CONTACT

+55 84 999862403

Lorenna DM Borges, MS

Role: CONTACT

+55 84 987234630

Facility Contacts

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Jacilda O Passos, MS

Role: primary

+55 84 987121765

Lorenna DM Borges, MS

Role: backup

+55 84 987234630

Other Identifiers

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475182/2012-0

Identifier Type: -

Identifier Source: org_study_id

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