Motor Learning of Stroke Patients in Virtual Environments
NCT ID: NCT03583827
Last Updated: 2019-12-03
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
80 participants
INTERVENTIONAL
2014-02-10
2020-02-01
Brief Summary
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Detailed Description
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These game characteristics allow activation of the mirror neuron system during the execution or observation of actions. Recent evidence suggests an important role for this neuron system in the improvement or motor recovery of patients. In this respect, observing an action in association with physical training may enhance the effects of motor training on the recovery of patients with stroke.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Experimental Group
Experimental group patients will be submitted to conventional therapy for 30 minutes and training of the affected upper limb using virtual reality, which will last 20 minutes over twelve sessions (4 weeks).
Virtual reality
Virtual reality is a simulation of the real world generated by computer software and experienced by users via a man-machine interface, providing them with intensive repetition of complex tasks, directed by visual and auditory stimuli, creating dynamic individual-task interaction, a motivating environment and immediate feedback on performance and results, stimulating motor skill learning and motor control of complex behaviors.
Conventional physical therapy
Exercises of stretching and strengthening of the upper and lower limbs, as well as coordination, gait and balance.
Control Group
The control group will undergo 30 minutes of Conventional physical therapy in twelve sessions (4 weeks).
Conventional physical therapy
Exercises of stretching and strengthening of the upper and lower limbs, as well as coordination, gait and balance.
Interventions
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Virtual reality
Virtual reality is a simulation of the real world generated by computer software and experienced by users via a man-machine interface, providing them with intensive repetition of complex tasks, directed by visual and auditory stimuli, creating dynamic individual-task interaction, a motivating environment and immediate feedback on performance and results, stimulating motor skill learning and motor control of complex behaviors.
Conventional physical therapy
Exercises of stretching and strengthening of the upper and lower limbs, as well as coordination, gait and balance.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Right-handed and able to complete the assessment instruments;
* Individuals with affected upper limb movement skills, such as drinking water from a glass;
* Subjects able to remain in the orthostatic position, with or without gait assistive device.
Exclusion Criteria
18 Years
70 Years
ALL
Yes
Sponsors
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Conselho Nacional de Desenvolvimento Científico e Tecnológico
OTHER_GOV
Universidade Federal do Rio Grande do Norte
OTHER
Responsible Party
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Tania Campos
Associate Professor and Researcher
Principal Investigators
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Tania F Campos, PhD
Role: STUDY_DIRECTOR
Universidade Federal do Rio Grande do Norte
Locations
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Department of Physical Therapy-Federal University of Rio Grande do Norte
Natal, Rio Grande do Norte, Brazil
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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475182/2012-0
Identifier Type: -
Identifier Source: org_study_id
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