Acute Effects of Two Different Trainings on Balance and Performance in Young Footballers
NCT ID: NCT03739658
Last Updated: 2020-07-17
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
49 participants
INTERVENTIONAL
2017-11-15
2018-07-30
Brief Summary
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Purposes The primary purpose; The aim of this study was to investigate the acute effect of CBNE and GBE on dynamic balance and performance in healthy young football players.
Secondary objectives; The aim of this study is to investigate the relationship between dynamic balance and performance in healthy young football players.
hypotheses H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on balance.
H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on performance.
H1: CBNE and / or GBE have an acute effect on balance in healthy young football players.
H2: CBNE and / or GBE have an acute effect on performance in healthy young football players.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
NONE
Study Groups
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Cognitive Based Neuromuscular Education
It will be applied for one hour. There are individual and partner parts. For example, in this training, the athlete will throw the tennis ball up and down on one foot.
Education
Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.
Game Based Education
It will be applied for one hour. There are individual and partner parts. The active game will be played using the Xbox game console and the kinect sensor.
Education
Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.
Control Group
You will not receive any training. Athletes who continue their training as athletes in the other group.
No interventions assigned to this group
Interventions
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Education
Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.
Eligibility Criteria
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Inclusion Criteria
* Males
Exclusion Criteria
* Those who have experienced injuries that affect balance and performance in the last 6 months
* Individuals staying more than two weeks away from sport in the last three months
15 Years
20 Years
MALE
Yes
Sponsors
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Murat EMİRZEOĞLU
OTHER
Responsible Party
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Murat EMİRZEOĞLU
Research assistant
Principal Investigators
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Özlem Ülger
Role: PRINCIPAL_INVESTIGATOR
Hacettepe University
Locations
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Hacettepe Üniversitesi
Ankara, Türkiye, Turkey (Türkiye)
Countries
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References
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Emirzeoglu M, Ulger O. The Acute Effects of Cognitive-Based Neuromuscular Training and Game-Based Training on the Dynamic Balance and Speed Performance of Healthy Young Soccer Players: A Randomized Controlled Trial. Games Health J. 2021 Apr;10(2):121-129. doi: 10.1089/g4h.2020.0051. Epub 2020 Nov 9.
Other Identifiers
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2017-48
Identifier Type: -
Identifier Source: org_study_id
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