Acute Effects of Two Different Trainings on Balance and Performance in Young Footballers

NCT ID: NCT03739658

Last Updated: 2020-07-17

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

49 participants

Study Classification

INTERVENTIONAL

Study Start Date

2017-11-15

Study Completion Date

2018-07-30

Brief Summary

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The aim of this study is to investigate the acute effect of two different training on the balance and performance of healthy young football players. Cognitive-Based Neuromuscular Education (CBNE) will be applied to one group and Game Based Education (GBE) will be applied to the other group. In addition to study groups, there will also be a control group. Individuals will be randomly placed in groups. Sociodemographic data will be recorded at the beginning for all athletes. Then the first measurements of dynamic balance and performance will be taken. Star Balance Excursion Test will be used to assess the dynamic balance. Measurements shall be taken in 8 directions including anterior (A), anterolateral (AL), lateral (L), posterolateral (PL), posterior (P), posteromedial (PM), medial (M) and anteromedial (AM) for the right and left sides. Performance will be evaluated by Speed Dribbling test. After the first measurements, two study groups will be trained. The control group will spend this time relaxing. After the trainings, the final measurements will be taken.

Purposes The primary purpose; The aim of this study was to investigate the acute effect of CBNE and GBE on dynamic balance and performance in healthy young football players.

Secondary objectives; The aim of this study is to investigate the relationship between dynamic balance and performance in healthy young football players.

hypotheses H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on balance.

H0: In healthy young soccer players, CBNE and / or GBE has no acute effect on performance.

H1: CBNE and / or GBE have an acute effect on balance in healthy young football players.

H2: CBNE and / or GBE have an acute effect on performance in healthy young football players.

Detailed Description

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Conditions

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Sports Physical Therapy

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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Cognitive Based Neuromuscular Education

It will be applied for one hour. There are individual and partner parts. For example, in this training, the athlete will throw the tennis ball up and down on one foot.

Group Type EXPERIMENTAL

Education

Intervention Type OTHER

Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.

Game Based Education

It will be applied for one hour. There are individual and partner parts. The active game will be played using the Xbox game console and the kinect sensor.

Group Type EXPERIMENTAL

Education

Intervention Type OTHER

Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.

Control Group

You will not receive any training. Athletes who continue their training as athletes in the other group.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Education

Cognitive-Based Neuromuscular Training has the content of focusing on different tasks at the same time and coordinating on neuromuscular functions as well as football-specific movements. Game-Based Training (OTE), which includes football, tennis, bowling, shooting, racing and climbing games, consists of active video games of game consoles, which are frequently used among young people.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* To be playing active football for at least three years
* Males

Exclusion Criteria

* Those with orthopedic, neurological or congenital problems
* Those who have experienced injuries that affect balance and performance in the last 6 months
* Individuals staying more than two weeks away from sport in the last three months
Minimum Eligible Age

15 Years

Maximum Eligible Age

20 Years

Eligible Sex

MALE

Accepts Healthy Volunteers

Yes

Sponsors

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Murat EMİRZEOĞLU

OTHER

Sponsor Role lead

Responsible Party

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Murat EMİRZEOĞLU

Research assistant

Responsibility Role SPONSOR_INVESTIGATOR

Principal Investigators

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Özlem Ülger

Role: PRINCIPAL_INVESTIGATOR

Hacettepe University

Locations

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Hacettepe Üniversitesi

Ankara, Türkiye, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

References

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Emirzeoglu M, Ulger O. The Acute Effects of Cognitive-Based Neuromuscular Training and Game-Based Training on the Dynamic Balance and Speed Performance of Healthy Young Soccer Players: A Randomized Controlled Trial. Games Health J. 2021 Apr;10(2):121-129. doi: 10.1089/g4h.2020.0051. Epub 2020 Nov 9.

Reference Type DERIVED
PMID: 33170049 (View on PubMed)

Other Identifiers

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2017-48

Identifier Type: -

Identifier Source: org_study_id

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