Telerehabilitation Upper Extremity for Neurological Disorders
NCT ID: NCT02764372
Last Updated: 2016-05-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
PHASE1
20 participants
INTERVENTIONAL
2015-07-31
2016-04-30
Brief Summary
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* Investigate the feasibility of using a therapeutic gaming system (REHAB@HOME), based on Kinect, to augment upper extremity neurorehabilitation services.
* Provide preliminary evidence of clinical efficacy of the approach in increasing arm activity and health related quality of life of persons post stroke or with MS.
Main results suggest that the serious games approach was positively received in terms of user experience and motivation to use, with the participants showing also improvements in functional abilities of the treated arm.
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Detailed Description
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A pilot single-blind randomized controlled trial was carried out in an inpatient and ambulatory care at a rehabilitation center. Twenty persons with multiple sclerosis (n=16) or chronic poststroke (n=4) receiving rehabilitation at the center, able to flex shoulder and elbow at least 45 degrees, participated in the study.
An intervention group received Serious Games-based upper extremity therapy for a total of 12 sessions (4-5 sessions, lasting 40 minutes, per week) and the control played the same amount of time with commercial exergames of the Wii. Both groups received their usual rehabilitation services as well as game playing.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Serious games
The experimental group received Serious Games-based upper extremity therapy through Kinect
Serious games
Participants played serious games developed for Kinect in the the EU FP7 STREP Project REHAB@HOME N. 306113
Exergames
The control played the same amount of time with commercial exergames of the Wii
Exergames
Participants played exergames existent in the Wii game console
Interventions
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Serious games
Participants played serious games developed for Kinect in the the EU FP7 STREP Project REHAB@HOME N. 306113
Exergames
Participants played exergames existent in the Wii game console
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
* Range of motion of shoulder and elbow equal or higher than 45 degrees.
* Able to comprehend and follow directions.
Exclusion Criteria
* Comorbidities affecting arm use
* Not able to comprehend and follow directions
18 Years
85 Years
ALL
No
Sponsors
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University of Bremen
OTHER
Fondazione Don Carlo Gnocchi Onlus
OTHER
Responsible Party
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Other Identifiers
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Rehab2016
Identifier Type: -
Identifier Source: org_study_id
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