The Effect of 3D Autostereoscopic Video-game Play on the Visual Fatigue in Children
NCT ID: NCT02407015
Last Updated: 2015-10-14
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
41 participants
INTERVENTIONAL
2014-12-31
2015-05-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
BASIC_SCIENCE
SINGLE
Study Groups
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3D gameplay
Participants will play a game for 30 minutes on the Nintendo 3DS in 3D.
Nintendo 3DS gameplay
2D gameplay
Participants will play a game for 30 minutes on the nintendo 3DS in 2D.
Nintendo 3DS gameplay
Interventions
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Nintendo 3DS gameplay
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
* Interocular visual acuity difference of 0.100 (tested with SLT) or greater, which could indicate the presence of Amblyopia.
* The presence of any manifest deviation (Tropia).
* Presence of any ocular motility dysfunction, which affects primary position.
* Reduced binocular convergence of 10 centimetres or less.
* Stereoacuity of less than 170" (this may indicate the presence of a microtropia or other undiagnosed pathology).
* Any prior or existing medical history of epilepsy or seizures.
* Any prior or existing medical history of repetitive strain injury.
7 Years
11 Years
ALL
Yes
Sponsors
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University of Sheffield
OTHER
Responsible Party
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Mrs Louisa Haine
Lead Orthoptic Clinical Tutor
Principal Investigators
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Louisa A Haine, BSc
Role: PRINCIPAL_INVESTIGATOR
University of Sheffield
Locations
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Cambridge University Hospitals NHS trust
Cambridge, Cambridgeshire, United Kingdom
Countries
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Other Identifiers
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URMS 138673
Identifier Type: -
Identifier Source: org_study_id
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