Visual Rehabilitation in Children With Homonymous Hemianopia: a Pilot Study on Virtual-reality Stimulation
NCT ID: NCT05065268
Last Updated: 2024-01-31
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
10 participants
INTERVENTIONAL
2022-03-01
2023-10-31
Brief Summary
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Detailed Description
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The current strategies rely on a significant workload, over 30 hours of audiovisual stimulation using static, spatially, and temporally coherent stimuli displayed on large screens/panels in a clinical setting. These strategies require frequent visits to the clinic impeding the patients' adherence and compliance and increasing the burden of disease. We seek to develop an audiovisual stimulation procedure using immersive virtual reality (IVR) using a head-mounted display (HMD). This is an emerging and very promising visual rehabilitation approach using high-technology devices. It is developed to provide sensory stimulation with better ecological validity due to virtual reality, greater flexibility due to home-based programs, and improved efficiency due to patient-tailored protocols. IVR is a versatile technology, allowing its potential use for the rehabilitation of a variety of low-vision conditions. There are currently limited practical results on whether this technology is suitable for low-vision patients to use at home and if it can be deployed on a large scale. A few case reports/series studies suggested the potential effectiveness of IVR on visual perception in teenagers, adults, and the elderly but more information as to the potential of use and effectiveness of this technology in children and young teenagers is necessary
Conditions
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Study Design
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NA
SINGLE_GROUP
SUPPORTIVE_CARE
NONE
Study Groups
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Interventional
Immersive virtual-reality stimulation (IVR): 1 session of 3 blocks of 15 trials of 20 seconds each. Rest time is 1-2 minute(s) between blocks. 1 session lasts 19 minutes.1 session every 2 days for 4 weeks (15 sessions total).
Immersive Virtual-Reality Stimulation
IVR stimulation every 2 days (± 1 day) at any time during the day (delivery).
Interventions
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Immersive Virtual-Reality Stimulation
IVR stimulation every 2 days (± 1 day) at any time during the day (delivery).
Eligibility Criteria
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Inclusion Criteria
2. Male and female.
3. \> 8 years old
4. Interpupillary distance \>=56 mm
5. BCVA \> 20/200
6. Ability to follow visual and auditory stimuli and training instructions.
7. Home Wi-Fi access.
Exclusion Criteria
2. Both eyes with media opacity that impairs microperimetry testing.
3. Inability to perform during testing and training.
4. Consumption of psychoactive drugs.
5. 3 consecutive VRISE scores \< 25 at inclusion.
6. History of vertigo or dizziness
7. Prior vision rehabilitation interventions.
8 Years
21 Years
ALL
No
Sponsors
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University Health Network, Toronto
OTHER
The Hospital for Sick Children
OTHER
Responsible Party
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Eric Bouffet
Head of Pediatric Neuro-oncology
Locations
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The Hospital for Sick Children
Toronto, Ontario, Canada
University Health Network
Toronto, Ontario, Canada
Countries
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Provided Documents
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Document Type: Study Protocol and Statistical Analysis Plan
Other Identifiers
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1000076413
Identifier Type: -
Identifier Source: org_study_id
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