Patching or Gaming as Amblyopia Treatment?

NCT ID: NCT03767985

Last Updated: 2021-08-25

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

124 participants

Study Classification

INTERVENTIONAL

Study Start Date

2017-12-18

Study Completion Date

2021-12-31

Brief Summary

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Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. Standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular to improve visual acuity not only in children but also in adults. In this study we aim to compare the standard occlusion therapy with dichoptic video gaming.

Detailed Description

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Amblyopia affects 3% of the children and is caused by strabismus, anisometropia or both. The standard treatment is glasses and patching therapy. From North-America, behavioural training, i.e. dichoptic training, perceptual learning and video gaming, has become increasingly popular. The rationale behind these games is by using dichoptic stimulation, with the contrast of the stimuli presented to the good eye reduced to match the appearance of the same stimuli when shown to the amblyopic eye, suppression can be alleviated. The many studies now conducted, demonstrate improvement in visual acuity with the games, the effect however is limited, but the rate of improvement is higher. In these studies, prescribed patching-time was compared to realised game-time. We have demonstrated in multiple studies that electronically measured compliance is low: on average only 50%.

In this study we aim to compare the effect of patching therapy, using the ODM to objectively measure compliance, with the effect of a novel dichoptic action video game in children as well as in adults. In addition, the adult participants will undergo fMRI scans to document any changes in the visual cortex before and after either therapy.

Conditions

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Amblyopia

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Participants are randomized to either the standard patching therapy or the dichoptic video game therapy.
Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Caregivers
The research orthoptist that does the orthoptic examinations is masked to the randomization.

Study Groups

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Occlusion therapy

Participants are prescribed 2 hours of occlusion therapy per day, 7 days a week.

Group Type ACTIVE_COMPARATOR

Occlusion therapy

Intervention Type OTHER

Occlusion therapy for 2 hours per day, 7 days a week

Dichoptic video game therapy

Participants receive dichoptic video game therapy: 1 hour per week at the out-patient clinic under direct supervision.

Group Type EXPERIMENTAL

Dichoptic video game therapy

Intervention Type OTHER

Dichoptic video gaming for 1 hour per week, viewed through the Oculus Rift.

Interventions

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Dichoptic video game therapy

Dichoptic video gaming for 1 hour per week, viewed through the Oculus Rift.

Intervention Type OTHER

Occlusion therapy

Occlusion therapy for 2 hours per day, 7 days a week

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Amblyopia; an interocular difference in visual acuity of at least 2 logMAR lines.

Exclusion Criteria

* A non-comitant or large angle constant strabismus \>30Prism Dioptres, a neurological disorder, nystagmus, other eye disorders and diminished acuity due to medication, brain damage or trauma.
Minimum Eligible Age

4 Years

Maximum Eligible Age

55 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Lijf & Leven

UNKNOWN

Sponsor Role collaborator

ODAS Stichting

UNKNOWN

Sponsor Role collaborator

Uitzicht

UNKNOWN

Sponsor Role collaborator

University of Applied Sciences Utrecht

OTHER

Sponsor Role collaborator

Erasmus Medical Center

OTHER

Sponsor Role lead

Responsible Party

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Sjoukje Elizabeth Loudon

MD, PhD

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Johannes R Vingerling, MD, PhD

Role: STUDY_DIRECTOR

Erasmus Medical Center

Locations

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Erasmus Medical Center

Rotterdam, South Holland, Netherlands

Site Status RECRUITING

Countries

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Netherlands

Central Contacts

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Sjoukje E Loudon, MD, PhD

Role: CONTACT

+31(0)624927128

Aveen Kadhum, Bsc

Role: CONTACT

+31 (0)10 7032103

Facility Contacts

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Aveen Kadhum, Bsc

Role: primary

+31 (0)10 7032103

Emily T.C. Tan, Bsc

Role: backup

+31(0)650032078

References

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Tan ET, Kadhum A, Telleman MA, Treur A, Bruijning J, Loudon SE. How do parents experience patching or dichoptic action video gaming as amblyopia treatment? A qualitative study exploring treatment preferences and information needs to facilitate decision-making. Ophthalmic Physiol Opt. 2023 Jul;43(4):649-659. doi: 10.1111/opo.13132. Epub 2023 Apr 3.

Reference Type DERIVED
PMID: 37010918 (View on PubMed)

Other Identifiers

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MEC-2016-439

Identifier Type: -

Identifier Source: org_study_id

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