Treating Amblyopia in Adults With Interactive Video Games
NCT ID: NCT03906994
Last Updated: 2022-01-12
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
Get a concise snapshot of the trial, including recruitment status, study phase, enrollment targets, and key timeline milestones.
WITHDRAWN
NA
INTERVENTIONAL
2019-10-01
2021-12-31
Brief Summary
Review the sponsor-provided synopsis that highlights what the study is about and why it is being conducted.
Related Clinical Trials
Explore similar clinical trials based on study characteristics and research focus.
An Active Approach to Treat Amblyopia: Video Game Play
NCT01223716
Establishing New Treatment Approaches for Amblyopia: Perceptual Learning and Video Games
NCT05522972
An Active Approach to Treat Amblyopia: Perceptual Learning and Video Games
NCT01115283
Patching or Gaming as Amblyopia Treatment?
NCT03767985
Proof of Concept Study of Binocular Videogames Versus Patching for Amblyopia
NCT04784390
Detailed Description
Dive into the extended narrative that explains the scientific background, objectives, and procedures in greater depth.
Study participation involves playing the video game Mario KartTM (provided by the study), while wearing a patch over their better-seeing eye. Participants are asked to play the game for a total of 40 hours over a one-month period.
The primary outcome measure will be LogMAR visual acuity measured 1 month after initiating game play.
Conditions
See the medical conditions and disease areas that this research is targeting or investigating.
Study Design
Understand how the trial is structured, including allocation methods, masking strategies, primary purpose, and other design elements.
NA
SINGLE_GROUP
TREATMENT
NONE
Study Groups
Review each arm or cohort in the study, along with the interventions and objectives associated with them.
Subjects with Amblyopia
Adult amblyopia subjects will play the video game Mario Kart Wii
Video game Mario Kart Wii
Subjects will place a patch over the better-seeing eye and play the video game Mario Kart Wii for a total of 40 hours over a 1 month perior
Interventions
Learn about the drugs, procedures, or behavioral strategies being tested and how they are applied within this trial.
Video game Mario Kart Wii
Subjects will place a patch over the better-seeing eye and play the video game Mario Kart Wii for a total of 40 hours over a 1 month perior
Eligibility Criteria
Check the participation requirements, including inclusion and exclusion rules, age limits, and whether healthy volunteers are accepted.
Inclusion Criteria
* Refraction within past year and wearing updated glasses or contact lenses
* Diagnosis of strabismic, anisometropic or combined amblyopia (\> 2 lines inter-ocular difference)
* Stable visual acuity as defined as \<1 LogMAR change over 2 visits 8 weeks apart, or wearing glasses for at least 16 weeks
Exclusion Criteria
* Allergy to adhesive bandages
* Women who are currently pregnant
18 Years
ALL
No
Sponsors
Meet the organizations funding or collaborating on the study and learn about their roles.
Mayo Clinic
OTHER
Responsible Party
Identify the individual or organization who holds primary responsibility for the study information submitted to regulators.
Erick D. Bothun
Principal Investigator
Principal Investigators
Learn about the lead researchers overseeing the trial and their institutional affiliations.
Erick Bothun, MD
Role: PRINCIPAL_INVESTIGATOR
Mayo Clinic
Related Links
Access external resources that provide additional context or updates about the study.
Mayo Clinic Clinical Trials
Other Identifiers
Review additional registry numbers or institutional identifiers associated with this trial.
19-000212
Identifier Type: -
Identifier Source: org_study_id
More Related Trials
Additional clinical trials that may be relevant based on similarity analysis.