This Study Explores How Short-term Immersive VR With Exercises and Ergonomic Training Can Reduce Neck Pain, Improve Movement, Strength, and Work Productivity in Computer Users Who Are at High Risk Due to Prolonged Screen Time and Poor Posture.
NCT ID: NCT06962982
Last Updated: 2025-05-08
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ENROLLING_BY_INVITATION
NA
30 participants
INTERVENTIONAL
2025-04-01
2025-06-30
Brief Summary
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Does immersive VR with exercise and ergonomic training reduce neck pain and disability?
Does it improve cervical range of motion, neck muscle endurance, and work productivity?
Researchers will compare the effects before and after the intervention to see how well it works for managing neck pain in computer users.
Participants will:
Use immersive VR exercises and receive ergonomic training over a short period
Attend assessment sessions to measure pain, movement, endurance, and work productivity
Follow specific guidelines for posture and workplace adjustments during the study
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Group A - Therapeutic exercises and Ergonomic training.
An initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant.
This group will receive therapeutic exercises including stretching and active exercises. Recommendations for adjustments to the chair, desk, and equipment layout would also be given to optimize comfort and efficiency and reduce neck pain due to improper workstation design. The session will last for 15 minutes. Follow up 2 days in a week over the 3-week period will be done to make necessary adjustments, and reinforce the ergonomic principles. All outcome measure will be attained again at the end of the 3 week period.
Therapeutic Exercises
Therapeutic exercises including stretching and active exercises for neck and shoulder.
Ergonomic Training
Recommendations for adjustments to the chair, desk, and equipment to optimize comfort and efficiency and reduce unnecessary stress and loading on neck muscles.
Group B: Therapeutic exercises Ergonomic Training, and Immersive VR therapy.
An initial ergonomic assessment of all the participants' workstation will be done using the Computer Workstation Self-Assessment Checklist to identify potential risk factors for neck pain and dysfunction. Numeric pain rating values, Neck muscle endurance, cervical range of motion, neck disability index and work productivity score will be measured and recorded for each participant.
The participants of this group will be given all the trainings as Group A along with the addition of immersive VR. This task will be delivered through the Human XR device Oculus Quest 3. The VR module will involve participants to engage in targeted cervical movements (flexion, extension, rotation) to attain therapeutic objectives through visual cues. Group B will be given VR therapy for an additional 20 minutes. Follow up 2 days in a week over the 3-week period will be done for the participant to use the immersive VR mode. All outcome measure will be attained again at the end of the 3 week period.
Therapeutic Exercises
Therapeutic exercises including stretching and active exercises for neck and shoulder.
Ergonomic Training
Recommendations for adjustments to the chair, desk, and equipment to optimize comfort and efficiency and reduce unnecessary stress and loading on neck muscles.
Human XR device - Oculus Quest 3
Meta Quest 3 is a standalone virtual reality headset by Meta Platforms featuring a slimmer design, higher-resolution dual LCD displays, improved performance with the Snapdragon XR2 Gen 2 chip, and advanced mixed reality capabilities through color passthrough cameras and a depth sensor.
Interventions
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Therapeutic Exercises
Therapeutic exercises including stretching and active exercises for neck and shoulder.
Ergonomic Training
Recommendations for adjustments to the chair, desk, and equipment to optimize comfort and efficiency and reduce unnecessary stress and loading on neck muscles.
Human XR device - Oculus Quest 3
Meta Quest 3 is a standalone virtual reality headset by Meta Platforms featuring a slimmer design, higher-resolution dual LCD displays, improved performance with the Snapdragon XR2 Gen 2 chip, and advanced mixed reality capabilities through color passthrough cameras and a depth sensor.
Eligibility Criteria
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Inclusion Criteria
2. Complaints of neck pain.
Exclusion Criteria
2. Radiating pain
3. Balance issues
4. Motion sickness
5. Recent cervical fractures/dislocations or whiplash injuries
6. Complaints of photosensitivity
7. Complaints of frequent headaches
18 Years
60 Years
ALL
No
Sponsors
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Gulf Medical University
OTHER
Responsible Party
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Locations
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Thumbay Medicity, Al Jurf, Ajman
Ajman, , United Arab Emirates
Countries
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Other Identifiers
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IRB-COHS-STD-9-Jan-2025
Identifier Type: -
Identifier Source: org_study_id
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