Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain
NCT ID: NCT05244681
Last Updated: 2023-02-28
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
11 participants
INTERVENTIONAL
2022-03-11
2022-12-22
Brief Summary
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Objective: To explore the experience of people with chronic non-specific neck pain who used an immersive VR serious game at home.
Methods: Individual semi-structured interviews will be conducted with people with chronic non-specific neck pain. Interviews will last for approximately 30 to 60 minutes and will be carried out face-to-face or via videoconference (Microsoft Teams), depending on up-to-date guidance relating to the Covid-19 pandemic. Semi-structured interviews will be audio-recorded and transcribed verbatim. The transcripts will be read several times and analyzed using thematic analysis, with themes emerging from the transcripts (inductive approach). These themes will be defined and revised throughout the analysis process.
Discussion: Study findings will help to better understand the experience of people with chronic non-specific neck pain using a VR serious game at home, and then will allow to adapt it to the subjects' needs, preferences and expectations. These adaptations could further increase adherence to treatment and/or improve clinical outcomes for people with chronic non-specific neck pain using this type of rehabilitation device at home.
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
OTHER
NONE
Study Groups
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People with chronic non-specific neck pain
Group of people with chronic non-specific neck pain who agreed to participate in a semi-structured interview about their experience using an immersive virtual reality serious game at home
Semi-structured interview
Semi-structured interview to explore the experience of people with chronic non-specific neck pain who used an immersive virtual reality serious game at home
Interventions
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Semi-structured interview
Semi-structured interview to explore the experience of people with chronic non-specific neck pain who used an immersive virtual reality serious game at home
Eligibility Criteria
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Inclusion Criteria
* Chronic (\> 3 months) non-specific neck pain (no specific cause responsible for the neck pain)
* To speak fluent French and to be able to provide informed consent to take part in an interview
* To be able to take part in a semi-structured interview
* No susceptibility to motion sickness, according to the Motion Sickness Susceptibility Questionnaire (MSSQ)
Exclusion Criteria
* Specific cause responsible for the neck pain (cancer, fracture, etc.)
* Signs of sensorimotor dysfunction (dizziness, vestibular disorders)
* Susceptibility to motion sickness, according to the MSSQ
* Vision problems
* Altered comprehension or inability to speak fluent French
* Inability to provide written informed consent or to take part in a semi-structured interview
18 Years
ALL
No
Sponsors
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Fonds National de la Recherche Scientifique
OTHER
Université Catholique de Louvain
OTHER
Responsible Party
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Principal Investigators
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Christine Detrembleur, PhD
Role: PRINCIPAL_INVESTIGATOR
Université Catholique de Louvain
Locations
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Université Catholique de Louvain
Brussels, , Belgium
Countries
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Other Identifiers
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VR NECK PAIN
Identifier Type: -
Identifier Source: org_study_id
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