Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain

NCT ID: NCT05244681

Last Updated: 2023-02-28

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

11 participants

Study Classification

INTERVENTIONAL

Study Start Date

2022-03-11

Study Completion Date

2022-12-22

Brief Summary

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Background: Immersive virtual reality (VR) has been used for several years in the treatment of chronic neck pain. This new type of rehabilitation device, which can be used at home, is promising and seems to be as effective as conventional treatments for neck pain. Exploring the experience of people with chronic neck pain using this type of rehabilitation device at home could, among other things, help to understand the factors favoring good adherence and those not favoring it. This could also help us to improve VR home rehabilitation programs according to the patients' needs, preferences and expectations. However, currently, no studies have qualitatively evaluated the experience of people with chronic non-specific neck pain using an immersive VR serious game at home.

Objective: To explore the experience of people with chronic non-specific neck pain who used an immersive VR serious game at home.

Methods: Individual semi-structured interviews will be conducted with people with chronic non-specific neck pain. Interviews will last for approximately 30 to 60 minutes and will be carried out face-to-face or via videoconference (Microsoft Teams), depending on up-to-date guidance relating to the Covid-19 pandemic. Semi-structured interviews will be audio-recorded and transcribed verbatim. The transcripts will be read several times and analyzed using thematic analysis, with themes emerging from the transcripts (inductive approach). These themes will be defined and revised throughout the analysis process.

Discussion: Study findings will help to better understand the experience of people with chronic non-specific neck pain using a VR serious game at home, and then will allow to adapt it to the subjects' needs, preferences and expectations. These adaptations could further increase adherence to treatment and/or improve clinical outcomes for people with chronic non-specific neck pain using this type of rehabilitation device at home.

Detailed Description

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Conditions

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Chronic Non-specific Neck Pain

Study Design

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Allocation Method

NA

Intervention Model

SINGLE_GROUP

Primary Study Purpose

OTHER

Blinding Strategy

NONE

Study Groups

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People with chronic non-specific neck pain

Group of people with chronic non-specific neck pain who agreed to participate in a semi-structured interview about their experience using an immersive virtual reality serious game at home

Group Type OTHER

Semi-structured interview

Intervention Type OTHER

Semi-structured interview to explore the experience of people with chronic non-specific neck pain who used an immersive virtual reality serious game at home

Interventions

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Semi-structured interview

Semi-structured interview to explore the experience of people with chronic non-specific neck pain who used an immersive virtual reality serious game at home

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Adults (over 18 years), men or women, living in Belgium
* Chronic (\> 3 months) non-specific neck pain (no specific cause responsible for the neck pain)
* To speak fluent French and to be able to provide informed consent to take part in an interview
* To be able to take part in a semi-structured interview
* No susceptibility to motion sickness, according to the Motion Sickness Susceptibility Questionnaire (MSSQ)

Exclusion Criteria

* Age under 18 years
* Specific cause responsible for the neck pain (cancer, fracture, etc.)
* Signs of sensorimotor dysfunction (dizziness, vestibular disorders)
* Susceptibility to motion sickness, according to the MSSQ
* Vision problems
* Altered comprehension or inability to speak fluent French
* Inability to provide written informed consent or to take part in a semi-structured interview
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Fonds National de la Recherche Scientifique

OTHER

Sponsor Role collaborator

Université Catholique de Louvain

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Christine Detrembleur, PhD

Role: PRINCIPAL_INVESTIGATOR

Université Catholique de Louvain

Locations

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Université Catholique de Louvain

Brussels, , Belgium

Site Status

Countries

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Belgium

Other Identifiers

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VR NECK PAIN

Identifier Type: -

Identifier Source: org_study_id

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