TEEM-GIFTS: a Gamified MHealth to Reduce Post-Discharge Suicide Risk
NCT ID: NCT06358339
Last Updated: 2025-03-10
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
NA
640 participants
INTERVENTIONAL
2025-05-01
2027-12-31
Brief Summary
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Detailed Description
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1. Selection phase Based on literature review, the research team has identified several gamification elements, including avatar, points, badges, missions, level \& leaderboards, team mates \& team missions, venting space, mood sharing, achievement and titles, and rewards, etc. During developing the gamification mHealth app (TEEM), the investigators categorize the elements into four types of intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards; meanwhile, under the community-based participatory research (CBPR) framework, the investigators aim to explore the appropriate content of gamification mHealth interventions, the acceptance and feasibility of such interventions among discharged psychiatric patients, as well as structural and perceptual barriers during implementation.
In specific, the research team will recruit discharged patients with mental disorders and their lay health care supporters (LHSs) who are usually their family members, psychiatrists and nurses, psycho-crisis intervention team members, community mental health workers and mental health social workers as the community team, and will categorize the community team into three sub-groups, the patients-LHSs group, the clinic mental health service provider group (psychiatrists and nurses, and psycho-crisis intervention team members), and the community mental health service provider group (community mental health workers and mental health social workers). The investigators will conduct three focus group interviews in each sub-group and ten to fifteen cases of individual in-depth interview with the community to avoid bias in focus groups and to protect privacy related to personal experience in suicide and suicide intervention. There will be scheduled meetings with the community to discuss and revise the intervention strategy before implementation. Purposive sampling will be applied to recruit participants for the community team. For each type of sub-group, there will be five to eight members
2. Optimization phase The research team will conduct a a factorial design randomized controlled trial (RCT) to evaluate the effectiveness of different combinations of intervention elements in reducing suicide risk. There are four intervention elements as mentioned, thus there will be 16 groups in the factorial design RCT. The research team will recruit discharged patients with mental disorders from Shenzhen Mental Health Center/Shenzhen Kangning Hospital (SKH).
The research team sets the standard for optimizing interven elements as follows: The experimental group implementing the intervention element and the experimental group not implementing the intervention element should have an effect difference in reducing the suicide risk by 35%, which will be used as the basis for calculating the sample size of this study. This study aims to detect a 35% difference (δ) in the implementation of the intervention elements with a test level of α=0.05 and a test power (1-β) of 80%. A total of 260 patients need to be recruited for this study. Assuming a loss to follow-up rate of 20% and considering the number of experimental groups, the final sample size is 320 patients.
In accordance with the factorial design, the optimization phase will consist of 16 groups, and this is due to the four types of intervention elements and their 16 possible intervention conditions. Thus, after recruitment and the baseline survey, participants will be assigned into Group 1 to Group 16 by simple randomization in R program, with 20 participants in each group. Further, participants in each group will only have access to a single intervention condition of elements assigned to their group. Noted, the intervention app TEEM will be developed during the selection phase, and there will be an Android/iOS version of TEEM and a mini-program in the WeChat platform. Participants, LHSs, nurses who perform recruitment and baseline survey, and investigators who perform follow-ups will be blinded to the assignment.
To evaluate post-discharge suicide risk more cautiously and to provide crisis intervention in time, face-to-face interview will be conducted to collect information. Trained nurses in SKH will recruit participants and perform baseline survey. The research assistants will contact participants, schedule visits to SKH out-patient clinics , and complete follow-up questionnaires after out-patient visits at one week, one month, and three months after discharge. If participants refused subsequent visits, the investigators would schedule home visits to complete the survey by research assistants and community mental health workers. The condition that resulted in the greatest decrease in participants' suicide risk three months after discharge is the optimized intervention condition.
3. Confirmation phase This phase will assess the optimized intervention, focusing primarily on patient outcomes obtained through a standard RCT, in which intervention group (Group 17) will receive the optimized intervention condition and the control group (Group 18) will receive care as usual. Similar to the optimization phase, the research team will recruit discharged patients with mental disorders from SKH. The sample size (n=320) and randomization process will be consistent with optimization phase. Data collection, baseline survey and follow-up schedule are similar to the optimization phase. The primary outcomes are suicide risk and the rate of re-visits to outpatient clinic at three months after discharge. Secondary outcomes will be illustrated later in the Outcome measures section.
4. Study outcomes and measurements The implementation outcomes of the overall project are based on the Implementation Outcomes Framework, in which detailed primary and secondary outcomes of the study will be collected at 3 months after discharge.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
DOUBLE
Study Groups
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Routine Tracker, Mind Care, Social Connectivity, and Achievement & Rewards
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Routine Tracker, Mind Care and Social Connectivity
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker, Mind Care and Social Connectivity.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Routine Tracker, Social Connectivity, and Achievement & Rewards
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker, Social Connectivity, and Achievement \& Rewards.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Routine Tracker and Achievement & Rewards
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker and Achievement \& Rewards.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Routine Tracker and Social Connectivity
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker and Social Connectivity.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Routine Tracker and Mind Care
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker and Mind Care.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Routine Tracker and Achievement & Reward
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker and Achievement \& Reward.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Routine Tracker
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Routine Tracker only.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Mind Care, Social Connectivity, and Achievement & Rewards
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Mind Care, Social Connectivity, and Achievement \& Rewards.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Mind Care and Social Connectivity
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group
The TEEM app with the intervention condition of Mind Care and Social Connectivity.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Mind Care and Achievement & Rewards
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Mind Care and Achievement \& Rewards.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Mind Care
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Mind Care only.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Social Connectivity and Achievement & Rewards
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Social Connectivity and Achievement \& Rewards.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Social Connectivity
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Social Connectivity only.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Achievement & Rewards
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
The TEEM app with the intervention condition of Achievement \& Rewards only.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Brief contact intervention
At the optimization phrase, participants will be assigned into Group 1 to Group 16 randomly, with 20 participants in each group.
Participants will receive care as usual (receiving brief contact intervention which mention in the study NCT04907669)
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Optimized TEEM
At the confirmation phase, participants will be assigned into Group 17 to Group 18 randomly, with 160 participants in each group.
The TEEM app with the optimized intervention condition from the optimization phase.
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Care as usual
At the confirmation phase, participants will be assigned into Group 17 to Group 18 randomly, with 160 participants in each group.
Participants will receive care as usual (receiving brief contact intervention which mention in the study NCT04907669)
TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Interventions
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TEEM
The TEEM app will provide four types of gamified intervention elements as Routine Tracker, Mind Care, Social Connectivity, and Achievement \& Rewards which providing services including brief contact intervention, mCBT, health education, venting space, mood sharing, etc. Only enrolled participants have access to log in and use the app.
Eligibility Criteria
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Inclusion Criteria
* Being 18 years and above;
* Being diagnosed with mental disorders;
* Having received inpatient care for three days or more;
* Living in Shenzhen and having no plan to leave Shenzhen in the following 12 months after discharge;
* Being able to use apps or WeChat (WeChat mini program) on smart phones.
For lay health care supporters (LHSs)
* Being 18 years and above;
* Being without any diagnosis of mental disorder;
* Being the lay health care supporter in the family;
* Living in Shenzhen and having no plan to leave Shenzhen in the following 12 months after discharge;
* Being able to use apps or WeChat (WeChat mini program) on smart phones.
For the clinic and community mental health service providers
* Being 18 years and above;
* Having practiced in mental health service at least for 12 months.
Exclusion Criteria
* Being discharged by the patient's or LHSs' demand against medical advice.
* With no ID, no stable residence nor any source of income.
For For lay health care supporters (LHSs)
* Refusing to provide written consent.
For the clinic and community mental health service providers
* Refusing to provide written consent.
18 Years
ALL
No
Sponsors
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Shenzhen Kangning Hospital
OTHER
Responsible Party
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Fengsu Hou
Research Associate Professor
Principal Investigators
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Fengsu Hou, Ph.D.
Role: PRINCIPAL_INVESTIGATOR
Shenzhen Kangning Hospital
Locations
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Shenzhen Kangning Hospital
Shenzhen, Guangdong, China
Countries
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Central Contacts
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References
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Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke. 2011. From game design elements to gamefulness: defining
Deci EL, Ryan RM, Handbook of self-determination research[M/OL]. Rochester, NY: University Rochester Press, 2002. https://psycnet.apa.org/record/2002-01702-000.
Hopia H, Raitio K. Gamification in Healthcare: Perspectives of Mental Health Service Users and Health Professionals. Issues Ment Health Nurs. 2016 Dec;37(12):894-902. doi: 10.1080/01612840.2016.1233595. Epub 2016 Dec 1.
Christensen H, Farrer L, Batterham PJ, Mackinnon A, Griffiths KM, Donker T. The effect of a web-based depression intervention on suicide ideation: secondary outcome from a randomised controlled trial in a helpline. BMJ Open. 2013 Jun 28;3(6):e002886. doi: 10.1136/bmjopen-2013-002886.
Morris ZS, Wooding S, Grant J. The answer is 17 years, what is the question: understanding time lags in translational research. J R Soc Med. 2011 Dec;104(12):510-20. doi: 10.1258/jrsm.2011.110180.
Collins LM, Murphy SA, Nair VN, Strecher VJ. A strategy for optimizing and evaluating behavioral interventions. Ann Behav Med. 2005 Aug;30(1):65-73. doi: 10.1207/s15324796abm3001_8.
Collins LM, Baker TB, Mermelstein RJ, Piper ME, Jorenby DE, Smith SS, Christiansen BA, Schlam TR, Cook JW, Fiore MC. The multiphase optimization strategy for engineering effective tobacco use interventions. Ann Behav Med. 2011 Apr;41(2):208-26. doi: 10.1007/s12160-010-9253-x.
Hou F, Liu H, Bai Y, Peng B, Chen G, Zhang Y, Wu D, Fu T, Hu L, Li J. Protocol of the Tailored Evidence-based Enhancements in Mental Health-Gamified and Individualized Follow-Up Treatment for Suicide (TEEM-GIFTS): a Multiphase Optimization Strategy (MOST) study implementing a gamified mHealth intervention to reduce postdischarge suicide risk in patients with mental disorders in Shenzhen. BMJ Open. 2025 Apr 15;15(4):e092339. doi: 10.1136/bmjopen-2024-092339.
Other Identifiers
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72374095
Identifier Type: -
Identifier Source: org_study_id
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