Motivational Interviewing and Addiction

NCT ID: NCT06721702

Last Updated: 2024-12-06

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

88 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-12-11

Study Completion Date

2024-06-30

Brief Summary

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The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk. Especially among adolescents, digital games have become a popular activity and often a means of socialization. With the widespread use of smartphones, digital gaming has transformed from computer and console-based to a multi-platform activit. In addition, long-term digital games cause symptoms such as anxiety and depression through increased interpersonal loneliness and decreased relationships. This situation has caused recent research to focus on the effects of digital gaming activities on individuals.

Detailed Description

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Internet addiction and digital game addiction, which are the negative side of rapidly developing digital technologies and increasing internet accessibility, are of global concern. Therefore, implementing interventions for internet and digital game addiction can be an effective approach to prevent physical, mental, environmental, and social problems caused by addiction. In this context, it is predicted that motivational interviewing may be an appropriate approach in combating internet and digital game addiction. Motivational interviewing is a client-centered psychotherapeutic approach that helps the person with ambivalence make positive decisions, achieve specific and better goals, and increase internal motivation for change. It is thought that motivational interviewing could contribute to reducing addictive behaviors by evaluating the effect of motivational interviewing on both internet addiction and digital game addiction at the same time.

Conditions

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Internet Addiction Game Addiction, Video

Keywords

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motivational interviewing Adolescent digital game addiction problematic internet use

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

NONE

Study Groups

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Intervention group: Motivational Interviewing

The motivational interview, consisting of six sessions, including the preparation session, was applied to the intervention group.Each session lasted an average of 40 minutes. Motivational interviewing sessions were conducted with nine different groups consisting of five people in the intervention group.

Group Type EXPERIMENTAL

Motivational interviewing

Intervention Type BEHAVIORAL

Motivational interviews were administered as the intervention of the research. Motivational interviewing consists of two stages. In the first stage, the four principles of motivational interviewing (developing contradiction, showing empathy, supporting self-efficacy, and resolving resistance) are aimed at providing motivation in individuals. The second stage is strengthening the commitment to change.

Control Group

Control group did not receive any intervention other than the daily routine practices.

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Motivational interviewing

Motivational interviews were administered as the intervention of the research. Motivational interviewing consists of two stages. In the first stage, the four principles of motivational interviewing (developing contradiction, showing empathy, supporting self-efficacy, and resolving resistance) are aimed at providing motivation in individuals. The second stage is strengthening the commitment to change.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Being a ninth-grade student
* Being in the intention or pre-intention stage according the change assessment form
* Being addicted to digital games
* Having family approval
* Volunteering to participate in the research

Exclusion Criteria

• Having any physical and mental illness
Minimum Eligible Age

14 Years

Maximum Eligible Age

16 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Gazi University

OTHER

Sponsor Role lead

Responsible Party

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Sultan Ayaz Alkaya

Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Şehit Muhammet Onur Demir Anadolu High School, Halis Gülle Anadolu High School

Sivas, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

References

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Jiang YS, Liu TH, Qin D, Wang ZP, He XY, Chen YN. Effects of non-pharmacological interventions on youth with internet addiction: a systematic review and meta-analysis of randomized controlled trials. Front Psychiatry. 2024 Jan 11;14:1327200. doi: 10.3389/fpsyt.2023.1327200. eCollection 2023.

Reference Type BACKGROUND
PMID: 38274427 (View on PubMed)

Other Identifiers

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09.05.2023-757

Identifier Type: -

Identifier Source: org_study_id