Assessment of Navigation Abilities in Children With Cerebral Palsy and Their Peers
NCT ID: NCT06320106
Last Updated: 2025-02-26
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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RECRUITING
NA
26 participants
INTERVENTIONAL
2023-02-07
2026-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
BASIC_SCIENCE
NONE
Study Groups
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CP group
Participants with cerebral palsy are recruited.
Virtual Reality baseline assessment
They undergo a baseline assessment (including cognitive level and pen and paper tests for visuo-spatial abilities). Then they perform a spatial navigation assessment with an immersive virtual reality application delivered by the Oculus Quest viewer. The spatial navigation application consists of a 5-way star-maze adapted from (Biffi et al 2020 Front. Psychol.) where the participants have to find a treasure hidden at the end of one way. The application measures both the learning of spatial information and the strategy used (egocentric or allocentric).
After the session, the participants fill questionnaires related to cyber-sickness and usability of the application.
TD group
Typically developing children are recruited.
Virtual Reality baseline assessment
They undergo a baseline assessment (including cognitive level and pen and paper tests for visuo-spatial abilities). Then they perform a spatial navigation assessment with an immersive virtual reality application delivered by the Oculus Quest viewer. The spatial navigation application consists of a 5-way star-maze adapted from (Biffi et al 2020 Front. Psychol.) where the participants have to find a treasure hidden at the end of one way. The application measures both the learning of spatial information and the strategy used (egocentric or allocentric).
After the session, the participants fill questionnaires related to cyber-sickness and usability of the application.
Interventions
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Virtual Reality baseline assessment
They undergo a baseline assessment (including cognitive level and pen and paper tests for visuo-spatial abilities). Then they perform a spatial navigation assessment with an immersive virtual reality application delivered by the Oculus Quest viewer. The spatial navigation application consists of a 5-way star-maze adapted from (Biffi et al 2020 Front. Psychol.) where the participants have to find a treasure hidden at the end of one way. The application measures both the learning of spatial information and the strategy used (egocentric or allocentric).
After the session, the participants fill questionnaires related to cyber-sickness and usability of the application.
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
* Subjects with poor head control
* Visual acuity not correctable with eyeglasses
13 Years
ALL
Yes
Sponsors
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IRCCS Eugenio Medea
OTHER
Responsible Party
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Locations
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Scientific Institute, IRCCS E. Medea
Bosisio Parini, Lecco, Italy
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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GIP 1021
Identifier Type: -
Identifier Source: org_study_id
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