Effects of Nintendo Switch on Rehabilitation Programs for Elderly People With Cognitive Impairment
NCT ID: NCT06129630
Last Updated: 2024-05-08
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
32 participants
INTERVENTIONAL
2023-03-01
2023-12-28
Brief Summary
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Material and methods: a randomized clinical trial was conducted. The sample was randomized using a software program, OxMar, which allowed the separation of the sample into a control group (CG), which received their usual sessions of conventional occupational therapy, and an experimental group (EG), which received therapy with Nintendo Switch, plus their conventional occupational therapy sessions. An 8-week intervention was conducted with Nintendo Switch.
Measures: Nine Hole Peg Test, Box and Block Test, Barthel Index, WHOQOL-BREF, CSQ-8.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Control Group (CG)
Control Group (CG), which received their usual sessions of conventional occupational therapy.
Conventional occupational therapy sessions.
Occupational therapy sessions are based on cognitive stimulation, manipulative dexterity training and psychomotor skills.
Experimental Group (EG)
Experimental Group (EG), which received therapy with Nintendo Switch, plus their conventional occupational therapy sessions.
Conventional occupational therapy sessions + Nintendo Switch
Occupational therapy sessions are based on cognitive stimulation, manipulative skill training and psychomotor skills. In addition, 2 sessions per week are conducted with two Nintendo Switch games.
Interventions
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Conventional occupational therapy sessions.
Occupational therapy sessions are based on cognitive stimulation, manipulative dexterity training and psychomotor skills.
Conventional occupational therapy sessions + Nintendo Switch
Occupational therapy sessions are based on cognitive stimulation, manipulative skill training and psychomotor skills. In addition, 2 sessions per week are conducted with two Nintendo Switch games.
Eligibility Criteria
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Inclusion Criteria
* Not presenting moderate or severe cognitive impairment measured through the MEC- Lobo test (score ≥ 24-35) (20).
* Agree to participate voluntarily, having read the project information sheet and signed the informed consent.
Exclusion Criteria
* Presence of physical pathology that compromised the person's safety.
* Severe cognitive impairment.
65 Years
ALL
No
Sponsors
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Universidad Rey Juan Carlos
OTHER
Responsible Party
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Cristina García-Bravo
PhD, Occupational Therapist
Locations
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Physiocare Madrid Clinic
Madrid, , Spain
Countries
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Other Identifiers
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2702202309423
Identifier Type: -
Identifier Source: org_study_id
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