Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents

NCT ID: NCT05927883

Last Updated: 2024-08-07

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

60 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-10-02

Study Completion Date

2024-06-30

Brief Summary

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Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.

Detailed Description

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Conditions

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Internet Gaming Disorder

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

DOUBLE

Participants Outcome Assessors

Study Groups

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Intervention group

Adolescents who scored high on IGD-SF-9. The group will be given IACBTGA

Group Type EXPERIMENTAL

Indigenously Adapted Cognitive Behavioral Therapy

Intervention Type BEHAVIORAL

IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions

Intervention group with Parental Psycho-education

Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA.

Group Type ACTIVE_COMPARATOR

Indigenously Adapted Cognitive Behavioral Therapy

Intervention Type BEHAVIORAL

IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions

Control

This group will not be given no intervention

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Indigenously Adapted Cognitive Behavioral Therapy

IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

1. Adolescents ranging from 13 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
2. Playing Internet offline/online games.
3. Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
4. Playing games for at least the past year.
5. No history of major illness or any other psychological disorder.

Exclusion Criteria

1. Diagnosed prior for any mental or psychological disorder.
2. Receiving any psychotherapy or medication for any particular disorder
Minimum Eligible Age

13 Years

Maximum Eligible Age

19 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Bahria University

OTHER

Sponsor Role lead

Responsible Party

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Ambreen Fatima

Principal Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Bahria University

Islamabad, Islamabad, Pakistan

Site Status

Countries

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Pakistan

Other Identifiers

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01-276182-002

Identifier Type: -

Identifier Source: org_study_id

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