Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
204 participants
INTERVENTIONAL
2012-03-31
2015-12-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Craving behavioral intervention
The craving behavioral intervention (CBI) was developed based on the framework of craving, combining with behavior intervention (Dong and Potenza, 2014), and conducted among individuals with IGD.
Craving behavioral intervention
The CBI was given once a week for 6 weeks, conducted by four therapists. A pair of therapists was randomly assigned to a CBI+ group. Each session included 5 parts in 2.5-3 hours: warming-up exercise, discussion about the homework from the last session, main structured activity, brief summary, and the homework assignment. There were 6 sessions with each focused on a topic: recognize craving and its relationship with IGD; reduce craving through ameliorating the salience of cues and irrational beliefs, withdrawal symptoms and other negative affects; enhance self-monitoring and control for craving through time management training; relieve fulfillment of psychological needs through Internet use and attenuate the relation between craving and gaming behaviors through coping skill training
Control
The control group were individuals with Internet gaming disorder who did not receive any intervention but were scanned twice with the similar interval period as experimental group.
No interventions assigned to this group
Interventions
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Craving behavioral intervention
The CBI was given once a week for 6 weeks, conducted by four therapists. A pair of therapists was randomly assigned to a CBI+ group. Each session included 5 parts in 2.5-3 hours: warming-up exercise, discussion about the homework from the last session, main structured activity, brief summary, and the homework assignment. There were 6 sessions with each focused on a topic: recognize craving and its relationship with IGD; reduce craving through ameliorating the salience of cues and irrational beliefs, withdrawal symptoms and other negative affects; enhance self-monitoring and control for craving through time management training; relieve fulfillment of psychological needs through Internet use and attenuate the relation between craving and gaming behaviors through coping skill training
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
2. engagement in Internet gaming for over 14 hours per week for a minimum of one year; and
3. reporting of Internet gaming as their primary online activity;
1. a score \< 60 on the CIAS;
2. never having spent more than 2 hours per week engaged in Internet gaming
Exclusion Criteria
1. current or history of use of illegal substances and gambling;
2. current or history of psychiatric or neurological illness; and
3. current use of psychotropic medications
18 Years
30 Years
MALE
Yes
Sponsors
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Beijing Normal University
OTHER
Responsible Party
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jintao, zhang
Associated Professor
Principal Investigators
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XiaoYi Fang, PhD
Role: STUDY_CHAIR
Institute of Developmental Psychology, Beijing Normal University
JinTao Zhang, PhD
Role: STUDY_CHAIR
State Key Laboratory of Cognitive Neuroscience and Learning
CuiCui Xia, MEd
Role: PRINCIPAL_INVESTIGATOR
Institute of Developmental Psychology, Beijing Normal University
LinYuan Deng, PhD
Role: PRINCIPAL_INVESTIGATOR
Faculty of Education Beijing Normal University
Lu Liu, BS
Role: PRINCIPAL_INVESTIGATOR
Institute of Developmental Psychology, Beijing Normal University
Ben Liu, BSM
Role: PRINCIPAL_INVESTIGATOR
State Key Laboratory of Cognitive Neuroscience and Learning
ShanShan Ma, BS
Role: PRINCIPAL_INVESTIGATOR
State Key Laboratory of Cognitive Neuroscience and Learning
YuanWei Yao, BS
Role: PRINCIPAL_INVESTIGATOR
State Key Laboratory of Cognitive Neuroscience and Learning
Qinxue Liu, PhD
Role: PRINCIPAL_INVESTIGATOR
School of Psychology Central China Normal University
Nan Zhou, MEd
Role: PRINCIPAL_INVESTIGATOR
Institute of Developmental Psychology, Beijing Normal University
ShuMeng Hou, MEd
Role: PRINCIPAL_INVESTIGATOR
Institute of Developmental Psychology, Beijing Normal University
Locations
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State Key Laboratory of Cognitive Neuroscience and Learning
Beijing, Beijing Municipality, China
Countries
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References
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Dong G, Potenza MN. A cognitive-behavioral model of Internet gaming disorder: theoretical underpinnings and clinical implications. J Psychiatr Res. 2014 Nov;58:7-11. doi: 10.1016/j.jpsychires.2014.07.005. Epub 2014 Jul 17.
Liu L, Yao YW, Li CR, Zhang JT, Xia CC, Lan J, Ma SS, Zhou N, Fang XY. The Comorbidity Between Internet Gaming Disorder and Depression: Interrelationship and Neural Mechanisms. Front Psychiatry. 2018 Apr 23;9:154. doi: 10.3389/fpsyt.2018.00154. eCollection 2018.
Deng LY, Liu L, Xia CC, Lan J, Zhang JT, Fang XY. Craving Behavior Intervention in Ameliorating College Students' Internet Game Disorder: A Longitudinal Study. Front Psychol. 2017 Apr 10;8:526. doi: 10.3389/fpsyg.2017.00526. eCollection 2017.
Other Identifiers
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BeijingNormalU
Identifier Type: -
Identifier Source: org_study_id