Retrieval-extinction Paradigm on Internet Gaming Disorder
NCT ID: NCT04180839
Last Updated: 2019-12-05
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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UNKNOWN
NA
60 participants
INTERVENTIONAL
2019-11-25
2020-04-30
Brief Summary
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
BASIC_SCIENCE
SINGLE
Study Groups
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gaming-related retrieval-extinction
about 30 individuals with IGD will be randomly assigned to the R-E training group
gaming-related retrieval-extinction
During one training session,participants will first view a 5-min retrieval video containing gaming content and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues.
The whole training includes 2 training sessions. Participants will receive one training session once a day for two consectutive days.
nongaming-related retrieval-extinction
about another 30 individuals with IGD will be randomly assigned to the NR-E training group
nongaming-related retrieval-extinction
During one session,participants will first view a 5-min neutral video and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues.
The whole procedure includes 2 sessions. Participants will receive one session once a day for two consectutive days.
Interventions
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gaming-related retrieval-extinction
During one training session,participants will first view a 5-min retrieval video containing gaming content and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues.
The whole training includes 2 training sessions. Participants will receive one training session once a day for two consectutive days.
nongaming-related retrieval-extinction
During one session,participants will first view a 5-min neutral video and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues.
The whole procedure includes 2 sessions. Participants will receive one session once a day for two consectutive days.
Other Intervention Names
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Eligibility Criteria
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Inclusion Criteria
2. the scores of the Young-Internet addiction Test ≥ 50
3. engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.
Exclusion Criteria
2. current or history of psychiatric or neurological illness;
3. current use of psychotropic medications.
18 Years
30 Years
ALL
No
Sponsors
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Beijing Normal University
OTHER
Responsible Party
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Principal Investigators
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jintao Zhang, phD
Role: PRINCIPAL_INVESTIGATOR
Beijing Normal University
Locations
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State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University
Beijing, Beijing Municipality, China
Countries
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Central Contacts
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Facility Contacts
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References
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Xue YX, Luo YX, Wu P, Shi HS, Xue LF, Chen C, Zhu WL, Ding ZB, Bao YP, Shi J, Epstein DH, Shaham Y, Lu L. A memory retrieval-extinction procedure to prevent drug craving and relapse. Science. 2012 Apr 13;336(6078):241-5. doi: 10.1126/science.1215070.
Other Identifiers
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R-E_IGD
Identifier Type: -
Identifier Source: org_study_id
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