The Effect of Playing Video Game on Intubation Skill

NCT ID: NCT04319744

Last Updated: 2020-05-12

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Total Enrollment

30 participants

Study Classification

OBSERVATIONAL

Study Start Date

2020-05-15

Study Completion Date

2020-06-30

Brief Summary

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Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront.

During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased.

In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt.

Video stylets are newly developed devices that allow the use of video technology in airway management.

It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time.

In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.

Detailed Description

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Anesthesiology assistants will be questioned about whether participants have played video games before or not.

Participants will be divided into two different groups as those with and without prior video game experience.

Video game will be played for those who have previous experience for 5 days via 0.5 hour mobile phone (Pubg mobile).No games will be played on the other group.

Then, all participants will be trained on the video stylet.

Within the scope of this training, all participants will watch videos about 1-Video stylet application.

2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first

4-Responsible investigators will practice and show on the real patient.

5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.

Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

Conditions

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Intubation Airway Management

Study Design

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Observational Model Type

OTHER

Study Time Perspective

OTHER

Study Groups

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Assistants who have a habit of playing video

Group I:Anesthesia assistants who have a habit of playing video games before Video game will be played for 5 days a day with 0.5 hours mobile phone (Pubg mobile) for those who have previous game experience.

Intubation training will be provided with video style.Within the scope of this training, 1-All participants will watch videos about Video style application.

2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first

4-Responsible investigators will practice and show on the real patient.

5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.

Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

other

Intervention Type OTHER

Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.

Assistants who do not have the habit of playing video

Group II:Anesthesia assistants who do not have the habit of playing video games No video game will be played before intubation with video style for this group.

Intubation training will be provided with video style. Within the scope of this training, 1-All participants will watch videos about Video style application.

2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first

4-Responsible investigators will practice and show on the real patient.

5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators.

Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

other

Intervention Type OTHER

Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.

Interventions

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other

Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Mallampati score I-II
* Cormack-Lehane score I-II
* ASA physical status I-II
* who required endotracheal intubation for elective surgery

Exclusion Criteria

* Pregnancy
* Mallampati score III-IV
* Cormack-Lehane score III-IV
* ASA physical score III-IV
* sternomental distance \< 12.5 cm
* mandibular-hyoid distance \< 6 cm
Minimum Eligible Age

18 Years

Maximum Eligible Age

65 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Dr. Lutfi Kirdar Kartal Training and Research Hospital

OTHER_GOV

Sponsor Role lead

Responsible Party

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Özlem Sezen

Anesthesiology and Reanimation specialist

Responsibility Role PRINCIPAL_INVESTIGATOR

Other Identifiers

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OSezen

Identifier Type: -

Identifier Source: org_study_id

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