"VRTierOne" as a Method Supporting the Post-stroke Rehabilitation

NCT ID: NCT03830372

Last Updated: 2020-06-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

39 participants

Study Classification

INTERVENTIONAL

Study Start Date

2019-05-06

Study Completion Date

2020-04-03

Brief Summary

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Thanks to using VR googles and the phenomenon of total immersion "VR Tier One" allows to completely separate the patient from the hospital environment, provides an intense visual, auditory and kinesthetic stimulation. Depending on the stage of therapy it can have a calming and mood-improving effect or, in another part of the game, it can motivate and cognitively activate the patient. The additional aim of the game is to help the patients regain their emotional balance, let them recognize their resources in order to bring them to power in the rehabilitation process and trigger the natural recovery mechanisms.

Detailed Description

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The goals of the project:

1. The evaluation of the influence of virtual therapeutic game on the mood and wellbeing of the patients undergoing post-stroke rehabilitation.
2. The evaluation of the influence of virtual therapeutic game on the acceptance of the illness and self-efficacy assessment of the patients undergoing post-stroke rehabilitation.
3. The evaluation of the influence of virtual therapeutic game on the effectiveness of post-stroke rehabilitation process in relation to locomotive function as well as basic and instrumental activities of daily living.
4. The analysis of possible side effects appearing while using virtual reality therapy.

Conditions

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Stroke Depression

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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VR Tier One

Patients will receive:

* 10 sessions of 20 minutes of VR Tire One therapeutic game,
* 60 minutes of individual physiotherapy based on the Bobath and PNF concept with elements of manual therapy,
* 30 minutes individual aerobic training,
* 30 minutes balance exercises.

Group Type EXPERIMENTAL

VR Tier One

Intervention Type DEVICE

10 sessions of 20 minutes virtual terapeutic game

Thanks to using VR googles and the phenomenon of total immersion VR Tier One terapy game allows to completely separate the patient from the hospital environment and provides an intense visual, auditory and kinesthetic stimulation. Depending on the stage of therapy it can have a calming and mood-improving effect or it can motivate and cognitively activate the patient. The additional aim of the game is to help the patients regain their emotional balance, let them recognize their resources in order to bring them to power in the rehabilitation process and trigger the natural recovery mechanisms.

Control

Patients will receive:

* 10 sessions of 20 minutes of Schultz Autogenic Training,
* 60 minutes of individual physiotherapy based on the Bobath and PNF concept with elements of manual therapy,
* 30 minutes individual aerobic training,
* 30 minutes balance exercises.

Group Type ACTIVE_COMPARATOR

Control

Intervention Type OTHER

10 sessions of 20 minutes of Schultz Autogenic Training

Interventions

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VR Tier One

10 sessions of 20 minutes virtual terapeutic game

Thanks to using VR googles and the phenomenon of total immersion VR Tier One terapy game allows to completely separate the patient from the hospital environment and provides an intense visual, auditory and kinesthetic stimulation. Depending on the stage of therapy it can have a calming and mood-improving effect or it can motivate and cognitively activate the patient. The additional aim of the game is to help the patients regain their emotional balance, let them recognize their resources in order to bring them to power in the rehabilitation process and trigger the natural recovery mechanisms.

Intervention Type DEVICE

Control

10 sessions of 20 minutes of Schultz Autogenic Training

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Ischemic stroke
* depression symptoms scored 10 and more in Geriatric Depression Scale (GDS-30)

Exclusion Criteria

* cognitive functions (MMSE\<24)
* epilepsy,
* vertigo,
* aphasia and a serious loss of sight or hearing that makes it impossible to assess cognitive functions based on MMSE,
* presence at the time of the examination or in the medical data: mental retardation, disturbances of consciousness or other serious mental disorders,
* patient's refusal at any stage of the research project
Minimum Eligible Age

55 Years

Maximum Eligible Age

75 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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National Center for Research and Development, Poland

OTHER

Sponsor Role collaborator

Przedsiębiorstwo Produkcyjno Usługowe STOLGRAF

UNKNOWN

Sponsor Role collaborator

IRCCS San Camillo, Venezia, Italy

OTHER

Sponsor Role collaborator

Foundation for Senior Citizen Activation SIWY DYM

OTHER

Sponsor Role collaborator

Wroclaw University of Health and Sport Sciences

OTHER

Sponsor Role lead

Responsible Party

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Joanna Szczepańska-Gieracha

Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Joanna Szczepańska-Gieracha, prof

Role: PRINCIPAL_INVESTIGATOR

University School of Physical Education, Poland

Joanna Szczepańska-Gieracha, prof

Role: STUDY_DIRECTOR

University School of Physical Education, Poland

Pawel Kiper, PhD

Role: STUDY_CHAIR

Fondazione Ospedale San Camillo IRCCS

Locations

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Fondazione Ospedale San Camillo IRCCS

Venice, , Italy

Site Status

University School of Physical Education

Wroclaw, Lower Silesian Voivodeship, Poland

Site Status

Rehabilitation Centre "Repty"

Tarnowskie Góry, Silesian Voivodeship, Poland

Site Status

Countries

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Italy Poland

References

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Li J, Theng YL, Foo S. Game-based digital interventions for depression therapy: a systematic review and meta-analysis. Cyberpsychol Behav Soc Netw. 2014 Aug;17(8):519-27. doi: 10.1089/cyber.2013.0481. Epub 2014 May 8.

Reference Type BACKGROUND
PMID: 24810933 (View on PubMed)

McCann RA, Armstrong CM, Skopp NA, Edwards-Stewart A, Smolenski DJ, June JD, Metzger-Abamukong M, Reger GM. Virtual reality exposure therapy for the treatment of anxiety disorders: an evaluation of research quality. J Anxiety Disord. 2014 Aug;28(6):625-31. doi: 10.1016/j.janxdis.2014.05.010. Epub 2014 Jun 7.

Reference Type BACKGROUND
PMID: 25093964 (View on PubMed)

Maples-Keller JL, Bunnell BE, Kim SJ, Rothbaum BO. The Use of Virtual Reality Technology in the Treatment of Anxiety and Other Psychiatric Disorders. Harv Rev Psychiatry. 2017 May/Jun;25(3):103-113. doi: 10.1097/HRP.0000000000000138.

Reference Type BACKGROUND
PMID: 28475502 (View on PubMed)

Freeman D, Reeve S, Robinson A, Ehlers A, Clark D, Spanlang B, Slater M. Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychol Med. 2017 Oct;47(14):2393-2400. doi: 10.1017/S003329171700040X. Epub 2017 Mar 22.

Reference Type BACKGROUND
PMID: 28325167 (View on PubMed)

Botella C, Serrano B, Banos RM, Garcia-Palacios A. Virtual reality exposure-based therapy for the treatment of post-traumatic stress disorder: a review of its efficacy, the adequacy of the treatment protocol, and its acceptability. Neuropsychiatr Dis Treat. 2015 Oct 3;11:2533-45. doi: 10.2147/NDT.S89542. eCollection 2015.

Reference Type BACKGROUND
PMID: 26491332 (View on PubMed)

Diemer J, Muhlberger A, Pauli P, Zwanzger P. Virtual reality exposure in anxiety disorders: impact on psychophysiological reactivity. World J Biol Psychiatry. 2014 Aug;15(6):427-42. doi: 10.3109/15622975.2014.892632. Epub 2014 Mar 25.

Reference Type BACKGROUND
PMID: 24666248 (View on PubMed)

Motraghi TE, Seim RW, Meyer EC, Morissette SB. Virtual reality exposure therapy for the treatment of posttraumatic stress disorder: a methodological review using CONSORT guidelines. J Clin Psychol. 2014 Mar;70(3):197-208. doi: 10.1002/jclp.22051. Epub 2013 Sep 24.

Reference Type BACKGROUND
PMID: 24108479 (View on PubMed)

Valmaggia LR, Latif L, Kempton MJ, Rus-Calafell M. Virtual reality in the psychological treatment for mental health problems: An systematic review of recent evidence. Psychiatry Res. 2016 Feb 28;236:189-195. doi: 10.1016/j.psychres.2016.01.015. Epub 2016 Jan 12.

Reference Type BACKGROUND
PMID: 26795129 (View on PubMed)

Tsirlin I, Dupierrix E, Chokron S, Coquillart S, Ohlmann T. Uses of virtual reality for diagnosis, rehabilitation and study of unilateral spatial neglect: review and analysis. Cyberpsychol Behav. 2009 Apr;12(2):175-81. doi: 10.1089/cpb.2008.0208.

Reference Type BACKGROUND
PMID: 19361298 (View on PubMed)

Rizzo A', Shilling R. Clinical Virtual Reality tools to advance the prevention, assessment, and treatment of PTSD. Eur J Psychotraumatol. 2017 Jan 16;8(sup5):1414560. doi: 10.1080/20008198.2017.1414560. eCollection 2017.

Reference Type BACKGROUND
PMID: 29372007 (View on PubMed)

Negut A, Matu SA, Sava FA, David D. Virtual reality measures in neuropsychological assessment: a meta-analytic review. Clin Neuropsychol. 2016 Feb;30(2):165-84. doi: 10.1080/13854046.2016.1144793. Epub 2016 Feb 29.

Reference Type BACKGROUND
PMID: 26923937 (View on PubMed)

Juszko K, Kiper P, Wrzeciono A, Cieslik B, Gajda R, Szczepanska-Gieracha J. Factors associated with the effectiveness of immersive virtual therapy in alleviating depressive symptoms during sub-acute post-stroke rehabilitation: a gender comparison. BMC Sports Sci Med Rehabil. 2023 Oct 20;15(1):137. doi: 10.1186/s13102-023-00742-z.

Reference Type DERIVED
PMID: 37864252 (View on PubMed)

Kiper P, Przysiezna E, Cieslik B, Broniec-Siekaniec K, Kucinska A, Szczygiel J, Turek K, Gajda R, Szczepanska-Gieracha J. Effects of Immersive Virtual Therapy as a Method Supporting Recovery of Depressive Symptoms in Post-Stroke Rehabilitation: Randomized Controlled Trial. Clin Interv Aging. 2022 Nov 23;17:1673-1685. doi: 10.2147/CIA.S375754. eCollection 2022.

Reference Type DERIVED
PMID: 36447623 (View on PubMed)

Other Identifiers

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POIR.01-02.00-00-0134/16

Identifier Type: -

Identifier Source: org_study_id

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