Effectiveness of Active and Passive Distraction Techniques on Reducing Fear and Anxiety and Improving Oral Health Knowledge of Children Undergoing Extraction in the Dental Operatory- A Randomized Controlled Trial
NCT ID: NCT03247959
Last Updated: 2017-08-14
Study Results
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Basic Information
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UNKNOWN
NA
114 participants
INTERVENTIONAL
2017-04-03
2018-07-31
Brief Summary
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Detailed Description
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In 1936, Freud defined Anxiety as an unpleasant affective state or condition, which is characterized by all that is covered by the word 'nervousness' and it can be prevented by the avoidance of negative experiences and promotion of positive experiences in children attending the dental operatory.
In Pediatric dentistry, communicative management and appropriate use of commands have been used in both cooperative and uncooperative child.Commonly used techniques associated with this guiding process are tell-show-do, voice control, nonverbal communication, positive reinforcement and physical restraints. Even though these techniques decrease the perception of unpleasantness, avert negative behaviours, gain or maintain the patient's attention and compliance, it is impossible for pediatric dentists to divert their attention from perceiving pain during invasive dental procedures.
American Academy of Pediatric Dentistry (2008) described distraction as a technique of diverting the patient's attention from what may be perceived as an unpleasant procedure. According to McCaul and Malott, one must attend to the pain stimulus in order to perceive it and also experience the associated distress. Thus distraction might help in reducing the pain perception. As the individual's attentional capacity is finite, a distracting task that requires a great deal of the person's attentional resources should leave little attentional capacity available for processing painful stimuli.
Thus, highly engaging and interactive distraction activities that involve multiple sensory systems are likely to be more effective than more passive distractors or distracters that involve only one or two sensory systems. A number of recent distraction interventions for acute pain in children and adolescents have employed virtual reality (VR) technology in conjunction with either a passive distraction stimulus, such as a movie (Sullivan, Schneider, Musselman, Dummett, \& Gardiner, 2000), or an interactive distraction activity, such as a computer game (Dahlquist et al., 2007). However, the actual benefit of VR technology over and above the benefits of the distracting stimulus that is experienced through the VR equipment has not been adequately tested in children.
It is observed from the literature review that only few studies were found on virtual reality distraction and their findings suggest that virtual reality can enhance the effects of distraction for some children and thus demands further research.
Dental problems in children occur due to their poor oral health knowledge and difficulty of parents in implementing healthy oral habits for their children at home. Thus in order to promote oral health knowledge, method of delivering it should be effective. Till date only one study has focused on educating oral health through video game, thus investigators planned this study on videogames as videogames has got extreme potential and is a favourite time pass for children nowadays. The videogame/ video are the interactive tools which would help educate children in a playful way. Hence this study is planned to compare three behaviour guiding techniques (active distraction using videogames, passive distraction using video and verbatim (verbal distraction) in children( participants) for guiding their behavior during dental procedure in a dental operatory. All these three techniques utilize instructions related to oral health. In addition to that, investigators have planned to assess whether these distraction techniques could effectively deliver Oral Health Education to children ( participants).
Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Study Groups
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Group A
Group A: Videogame distraction during extraction procedure
Video game distraction and video distraction
video game distraction and video distraction will be advocated during the extraction procedure
Group B
Group B: Video distraction during extraction procedure
Video game distraction and video distraction
video game distraction and video distraction will be advocated during the extraction procedure
Group C
group C: Verbatim during extraction procedure
Video game distraction and video distraction
video game distraction and video distraction will be advocated during the extraction procedure
Interventions
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Video game distraction and video distraction
video game distraction and video distraction will be advocated during the extraction procedure
Eligibility Criteria
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Inclusion Criteria
2. Children requiring simple extraction ( Primary teeth with preshedding mobility)
3. Children requiring Infiltration LA only
Exclusion Criteria
2. Children with special health care needs
3. Children requiring complicated extraction
6 Years
12 Years
ALL
No
Sponsors
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Indira Gandhi Institute of Dental Science
OTHER
Responsible Party
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Swarna Kannan
Principal investigator
Principal Investigators
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Swarna Kannan, Postgraduate
Role: PRINCIPAL_INVESTIGATOR
Indira gandhi institute of dental sciences
Locations
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Swarna
Puducherry, Puducherry, India
Countries
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Central Contacts
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Facility Contacts
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Other Identifiers
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IGIDSIRB2016NDP27PGSKPPD
Identifier Type: -
Identifier Source: org_study_id
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