Cohort Study on Internet Game and Smart Phone Addiction
NCT ID: NCT02415322
Last Updated: 2019-03-13
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
2319 participants
OBSERVATIONAL
2015-05-31
2019-03-31
Brief Summary
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Detailed Description
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Total 3,000 children will be enrolled the cohort and followed up for 4 years.
Procedures:
These students will be surveyed annually between 2015 and 2019. Surveys were conducted in classrooms by trained interviewer who had been trained by the research team assisted by the teachers.
Measurements
* usage and frequency of internet, internet game, and smartphone game etc.
* interpersional relationship; with family members, peer group, and teacher etc.
* personal characteristics; self esteem, social support, depression, anxiety, hyperactivity etc.
* Socio-demographic factors
Conditions
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Study Design
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COHORT
PROSPECTIVE
Interventions
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refer to mental health specialists
children who have diagnosed internet and/or smartphone disorder by psychiatrists referred to mental health specialists
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
10 Years
14 Years
ALL
Yes
Sponsors
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National Clinical Research Coordination Center, Seoul, Korea
OTHER_GOV
Responsible Party
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Hyeon Woo Yim
Professor
Principal Investigators
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Hyeon Woo Yim, MD, PhD
Role: PRINCIPAL_INVESTIGATOR
The Catholic University of Korea
Locations
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The Catholic University of Korea
Seoul, , South Korea
Countries
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References
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Jo SJ, Yim HW, Jeong H, Lee HK. Moderating Effects of Depressive Symptoms and Self-Control Trait on the Association Between Problematic Internet Gaming and Time Spent. Cyberpsychol Behav Soc Netw. 2022 Apr;25(4):237-244. doi: 10.1089/cyber.2021.0221. Epub 2022 Apr 1.
Jeong H, Yim HW, Lee SY, Lee HK, Potenza MN, Shin Y. Preschool Exposure to Online Games and Internet Gaming Disorder in Adolescents: A Cohort Study. Front Pediatr. 2021 Nov 23;9:760348. doi: 10.3389/fped.2021.760348. eCollection 2021.
Jeong H, Yim HW, Jo SJ, Lee SY, Lee HK, Gentile DA, Son HJ, Han HH, Kweon YS, Bhang SY, Choi JS. Gaming patterns and related symptoms in adolescents using cluster analysis: Baseline results from the Internet User Cohort for Unbiased Recognition of Gaming Disorder in Early Adolescence (iCURE) study. Environ Res. 2020 Mar;182:109105. doi: 10.1016/j.envres.2019.109105. Epub 2019 Dec 31.
Jeong H, Yim HW, Jo SJ, Lee SY, Kim E, Son HJ, Han HH, Lee HK, Kweon YS, Bhang SY, Choi JS, Kim BN, Gentile DA, Potenza MN. Study protocol of the internet user Cohort for Unbiased Recognition of gaming disorder in Early adolescence (iCURE), Korea, 2015-2019. BMJ Open. 2017 Oct 5;7(10):e018350. doi: 10.1136/bmjopen-2017-018350.
Other Identifiers
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ICURE
Identifier Type: -
Identifier Source: org_study_id
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