Effect of PlayStation Distraction in the Dental Setting
NCT ID: NCT02180386
Last Updated: 2021-05-10
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
34 participants
INTERVENTIONAL
2014-06-30
2016-07-31
Brief Summary
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Detailed Description
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Conditions
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Study Design
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NA
SINGLE_GROUP
OTHER
NONE
Study Groups
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Experimental group
Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
videogame can be considered as a method of distraction.
Interventions
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Patients will play a video game with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
videogame can be considered as a method of distraction.
Eligibility Criteria
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Inclusion Criteria
* Patients who required a minimum of 2 visits for restorative treatment.
Exclusion Criteria
* Patients with psychological disorders.
6 Years
8 Years
ALL
Yes
Sponsors
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Universitat Internacional de Catalunya
OTHER
Responsible Party
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Francisco Guinot-Jimeno
Effect of PlayStation Distraction on Children's Behavior and Pain in the Dental Setting
Locations
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Universitat Internacional de Catalunya
Sant Cugat del Vallès, Barcelona, Spain
Countries
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References
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Ram D, Shapira J, Holan G, Magora F, Cohen S, Davidovich E. Audiovisual video eyeglass distraction during dental treatment in children. Quintessence Int. 2010 Sep;41(8):673-679.
El-Sharkawi HF, El-Housseiny AA, Aly AM. Effectiveness of new distraction technique on pain associated with injection of local anesthesia for children. Pediatr Dent. 2012 Mar-Apr;34(2):e35-8.
Other Identifiers
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UIC-ODP-3
Identifier Type: -
Identifier Source: org_study_id
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