The Effect of a Digital Board Game-Based Psychological Empowerment Program on Nurses' Psychological Empowerment Levels, Job Satisfaction, and Innovative Behaviors
NCT ID: NCT07239882
Last Updated: 2025-11-20
Study Results
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Basic Information
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NOT_YET_RECRUITING
NA
50 participants
INTERVENTIONAL
2025-12-15
2026-10-15
Brief Summary
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The purpose of this study is to evaluate the effects of a digital board game-based psychological empowerment program on nurses' psychological empowerment levels, job satisfaction, and innovative behaviors. The research was designed with a pretest-posttest randomized controlled experimental design. The study sample will consist of nurses working in a university hospital. Participants will be selected according to specified inclusion and exclusion criteria, and data will be collected using a Personal Information Form, the Psychological Empowerment Scale, the Job Satisfaction Scale, and the Innovative Behavior Scale. The "digital board game-based psychological empowerment program" will be structured based on Kanter and Spreitzer's empowerment theories. The Ministry of Health's 2021 "Guide to Core Competencies in Nursing," the Psychological Empowerment Scale sub-dimensions, and studies on psychological empowerment in nursing in the literature will be considered in the preparation of the training content. The final version of the program will be completed following expert opinions. The program will consist of 6-week sessions. Each session is planned as two parts: (1) online empowerment training and (2) online group workshops. The group workshops will include topic-specific question-and-answer activities, group discussions, and digital board game applications appropriate to the session theme. Re-measurements (post-tests) will be conducted in the first and third months following the intervention. The control group will not receive any active intervention and will be subjected to the same assessment at the same time intervals as the intervention group. The control group will receive a booklet containing the training content at the end of the study. The data obtained will be analyzed using an independent samples t-test. The study results indicate a significant increase in nurses' psychological empowerment levels and an improvement in their job satisfaction and innovative behaviors in the intervention group. While numerous studies on the psychological empowerment of nurses exist in the literature, structured, long-term psychological empowerment programs and intervention studies are limited. The unique aspect of this study is the development and implementation of an innovative game-based intervention program to contribute to the psychological empowerment of nurses.
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Detailed Description
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* Meaning: The alignment of a job with an individual's beliefs, values, and behaviors.
* Competence: The belief that an individual can perform their job effectively.
* Autonomy: The employee's freedom and control over how their job is performed.
* Impact: The employee's sense of being able to influence strategic and organizational outcomes in the workplace.
Empowered nurses perform their professional roles more effectively and improve the quality of patient care. In occupational groups with high stress levels, such as nursing, psychological empowerment plays a crucial role in maintaining individual and organizational well-being. It is known that research on nursing empowerment focuses primarily on activities that increase structural empowerment. However, in some cases, institutional and environmental arrangements for structural empowerment are not sufficient for nurses' empowerment. In such cases, it may be more beneficial for nurses to psychologically empower themselves and their teammates. Furthermore, the fact that empowerment only works when employees feel empowered increases the importance of psychological empowerment. The literature has reported that factors such as challenging working conditions and a lack of resources, information, and support in the work environment affect psychological empowerment. Nurses' levels of psychological empowerment are also influenced by organizational structure, leadership style, communication style, participation in decision-making, and professional development opportunities. According to self-efficacy theory, an individual's belief in their own abilities and their success experiences in their professional lives are also determining factors in the development of their sense of empowerment. Studies have revealed that nurses' psychological empowerment levels are moderate and this status demonstrates significant relationships with job satisfaction, burnout, motivation, and innovative behaviors. Ensuring nurses' psychological empowerment and job satisfaction is vital for achieving better health outcomes, improving the quality of care and patient safety, reducing nurse turnover, and ensuring the sustainability of global health systems.
Empowerment not only increases nurses' commitment to their work but also reduces perceptions of burnout, increases job satisfaction and productivity, and improves the quality of healthcare. Feeling empowered is critical for nurses' adaptability to innovation, leadership skills, and successful work outcomes. However, unmeasured productivity, negative attitudes, and inadequate administrative support lead to a sense of powerlessness among nurses. Therefore, initiatives aimed at increasing their levels of psychological empowerment are important. In support, Wahlin reported that nurses need empowerment activities and that internal and external interventions affect psychological empowerment. Job satisfaction represents employees' general opinions and feelings about their jobs. According to a bibliometric analysis, the concept of empowerment in nurses has a strong and close relationship with job satisfaction.It has been determined that it has a positive impact. Employees who feel more confident and empowered in their ability to perform their jobs successfully tend to be more engaged in that job and experience greater job satisfaction. Psychological empowerment practices increase job satisfaction by positively influencing employees' belief that they are doing their jobs well, while also motivating employees to perform more successfully. Larrabee et al. emphasized that nurses who believe in their own abilities and do not focus on their shortcomings feel more empowered. Empowerment has many positive effects, such as greater productivity in nurses and better performance in nursing practice. Practices based on psychological empowerment principles increase the self-esteem, confidence, problem-solving skills, and innovative behaviors of healthcare professionals. In these respects, psychological empowerment programs can contribute to increasing nurses' job satisfaction. Innovative behavior refers to the process by which individuals develop, implement, and disseminate new ideas to create innovations in organizational processes. This behavior encompasses not only the generation of creative ideas for new products and technologies, but also the development of ideas for improving administrative procedures that contribute to strengthening social relationships in the workplace and increasing organizational efficiency. A meta-analysis conducted to examine the relationship between psychological empowerment and innovative work behavior indicated a strong effect size (r=0.580). Research on psychological empowerment interventions is still in its developmental stage and is quite limited. While several studies on the psychological empowerment of nurses exist in the literature, structured, long-term psychological empowerment programs appear to be limited. Examples of these programs include the online empowerment program for nurses developed by Bard et al.; "Huddling," developed by Im et al. to empower newly graduated nurses in Korea and increase their institutional commitment and resilience; an empowerment-based education program (EBEP) developed by Chang et al. for public health nurses in Taiwan; Özbaş and Tel's psychodrama-based psychological empowerment program for oncology nurses; Dirik and Seren's study, which aims to develop psychological empowerment by developing authentic leadership; and psychological support-based empowerment programs that focus on empowering nurses by providing them with direct psychological support. Existing interventions are generally based on traditional educational methods. The lack of studies using alternative and innovative methods, especially game-based educational programs, is noteworthy. Empowerment involves learning to take initiative and respond creatively to challenges encountered at work. Therefore, the empowerment process is viewed as a skill that can be learned and acquired through reinforcement. Group workshops and systematic educational programs are known to effectively increase psychological empowerment among nurses. Chang et al. stated that education-based psychological empowerment programs can increase the psychological empowerment of nurses. It is known that individuals can also be psychologically empowered through educational interventions. Games as an educational intervention are recognized for their effectiveness in improving cognitive and emotional learning. Games are also known to enhance creativity and innovative behavior. Games reinforce a sense of competence and achievement, while group workshops, including question-and-answer activities, group discussions, and sharing experiences within the group, allow participants to discover their own strengths and those of others. Developing psychological empowerment programs through training and programs that include games can help nurses create a fun space for themselves in busy work environments, boost their psychological strength, and increase their job satisfaction and innovative behaviors. Through games, nurses will have the opportunity to experience many practices such as collaboration and teamwork, role sharing, managing work, and completing work. Winning games can contribute to the success of the pros and cons.Solving the puzzle and being able to develop and implement different strategies will strengthen the sense of accomplishment, which will increase nurses' belief that they are effective in their work and help them experience job satisfaction. Feedback from other group members will also contribute to the psychological empowerment of participants.
Board games, also known as board games or box games, are games played by moving game pieces or checkers according to specific rules, usually on a flat surface or surfaces made of materials such as cardboard, wood, or plastic. Board games are characterized by gamified learning, where multiple players interact while playing with cards or checkers. A systematic review on the effectiveness of programs using board games indicated that board games improve knowledge understanding, interpersonal interaction, participatory learning, clinical reasoning, and cognitive functions. Board games can foster skills such as teamwork, empathy, and communication by fostering group interaction. These games can also help nurses develop strategies to cope with the challenges they face. It is also known that board games can increase clinical reasoning, problem-solving, and learning engagement in nurses. In the healthcare field, board games have generally focused on increasing anatomical knowledge, identifying high-risk medications for new nurses, their effects on patient cognitive function, and psychiatric care. Board games have become very popular and fun to play. However, each new game requires a special table and accessories. For these reasons, playing board games in a digital environment increases accessibility. The digitalization of board games is relatively new and has offered advantages such as ease of mass distribution, the convenience of group members gathering simultaneously, cost-effectiveness, and the ease of changing games without the need to physically produce new materials. Digital board games are known as digitized versions of traditional board games. These games are played on digital devices such as computers, tablets, or smartphones and typically offer multiplayer experiences online. Digital board games preserve the rules and mechanics of physical games while enriching the user experience with the advantages offered by digital platforms. Developments in the digital age, with many solutions such as mobile apps, games, software platforms, etc., make the use of digital board games considerably easier. The increasing variety of game options, in particular, has made digital board games a topic of considerable interest not only from an entertainment perspective but also from an academic perspective. Digital board games are used as effective tools in education and training. Furthermore, digital board games offer advantages such as increasing players' social interaction, enhancing problem-solving skills, and encouraging teamwork. Digital board games are almost universally prevalent across cultures and age groups. They are also receiving increasing attention from healthcare professionals due to their tremendous potential for education and therapy. With these characteristics, digital board games can be an effective tool in interventions designed to promote psychological empowerment, job satisfaction, and innovative behaviors, and were selected as the psychological empowerment intervention in our study.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
HEALTH_SERVICES_RESEARCH
SINGLE
Study Groups
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Digital Board Game-Based Psychological Empowerment Program
Nurses in the intervention group will participate in a 2-hour online psychological empowerment program, once a week for 6 weeks. The program will consist of online educational presentations, group discussions, digital board game activities (via the Board Game Arena platform), and session evaluations conducted using the Kahoot application. The program aims to increase nurses' psychological empowerment, improve their job satisfaction, and support their innovative behaviors. Sustainability assessments will be repeated 1 month and 3 months after the intervention.
Digital Board Game-Based Psychological Empowerment Program
This intervention is a 6-week online program aimed at increasing nurses' psychological empowerment, job satisfaction, and innovative behavior. Each session will last 2 hours and will be conducted via Zoom. The program will consist of:
Online educational presentations on psychological empowerment, Group discussions and experience sharing, Digital board games via the Board Game Arena (BGA) platform, Session evaluations using the Kahoot app (increasing motivation by offering small prizes to the first 3 participants).
The intervention group will receive a pretest, posttest, and sustainability measurements (1- and 3-month follow-ups).
Control Group - Standard Application
Nurses in the control group will not receive any active intervention. However, they will be provided with a booklet version of the psychological empowerment program training content after the study is completed. Pretests, posttests, and follow-up measurements (months 1 and 3) will also be administered at the same time as the intervention group.
No interventions assigned to this group
Interventions
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Digital Board Game-Based Psychological Empowerment Program
This intervention is a 6-week online program aimed at increasing nurses' psychological empowerment, job satisfaction, and innovative behavior. Each session will last 2 hours and will be conducted via Zoom. The program will consist of:
Online educational presentations on psychological empowerment, Group discussions and experience sharing, Digital board games via the Board Game Arena (BGA) platform, Session evaluations using the Kahoot app (increasing motivation by offering small prizes to the first 3 participants).
The intervention group will receive a pretest, posttest, and sustainability measurements (1- and 3-month follow-ups).
Eligibility Criteria
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Inclusion Criteria
* Voluntarily participating in the study and having given written consent,
* Working a mix of day and night shifts (arrangements such as working only during the day, only at night, or with maternity leave will be excluded),
* Not receiving any other psychological training or therapy during the study dates,
* Not holding any additional job,
* Not participating in any additional program,
* Having at least one year of work experience,
* Not having a physical or mental illness that would prevent participation in the program,
* Having a bachelor's degree,
* Working as a nurse in the relevant institution during the study dates,
* Possessing and being able to use a computer, mobile phone, etc., to play digital games and participate in online group workshops and online training presentations.
Exclusion Criteria
* Withdrawal from the study voluntarily,
* Developing health problems that prevent participation after starting the program,
* Failure to complete all six sessions for various reasons (illness, moving, etc.).
18 Years
45 Years
ALL
Yes
Sponsors
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Akdeniz University
OTHER
Responsible Party
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MERVE OZLU
Doctoral student
Principal Investigators
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Filiz KANTEK, Prof. Dr.
Role: STUDY_DIRECTOR
Akdeniz University
Central Contacts
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Provided Documents
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Document Type: Study Protocol, Statistical Analysis Plan, and Informed Consent Form
Other Identifiers
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1225794
Identifier Type: -
Identifier Source: org_study_id
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