Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
NA
300 participants
INTERVENTIONAL
2025-10-31
2027-01-31
Brief Summary
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Participants will be allocated to one of two conditions:
* (1) intervention group: Embrace your power intervention for combating bullying;
* (2) waitlist (inactive control): the control group receives intervention after the study ends.
The intervention group will be compared to the control group in terms of peer aggression and victimization (bullying behaviors) and emotional symptoms.
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Detailed Description
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* The main objective is to implement and assess the effectiveness of the program for combating bullying through virtual reality. The program aims to reduce victimization and bullying behaviors (physical, verbal, and relational aggression) by applying the APRI tool as a result of participating in VR scenarios that simulate these situations and to reduce emotional difficulties and behavioral problems, as well as increase prosocial behavior.
* The included classes will serve as the randomization units. Students aged between 10 and 14 years, (5th and 6th grades from middle schools) will participate in the study. The intervention will last 7 weeks, and the two groups will be assessed at (1) pre-intervention (baseline), (2) middle of the intervention (week 3 or 4), and (3) post-intervention. The data analysis will focus on improvement in outcomes between and within groups.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
PREVENTION
SINGLE
Study Groups
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Intervention
VR program for preventing and combating bullying
Embrace Your Power: A VR Journey to Overcome Negative Emotions
EYP-VR represents a virtual reality (VR) educational tool to combat bullying. Using Meta Quest 3 passthrough technology, the app combines real-world classroom elements with immersive virtual scenarios, enabling safe and interactive experiences that simulate bullying situations but that do not place students in the roles of victims or aggressors but heroes or protectors.
The app guides participants through narrative episodes focused on building empathy, practicing assertiveness, and learning conflict resolution techniques. AI-driven characters dynamically respond to students' actions as they engage in puzzles, and sensory feedback (visual, auditory, and haptic) reinforces key socio-emotional learning outcomes.
The program will take place in classrooms during instructional hours. Each session will end with a feedback phase so that the school counselor can manage any issues that interest them.
Waitlist
The control group receives the intervention after the study ends.
No interventions assigned to this group
Interventions
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Embrace Your Power: A VR Journey to Overcome Negative Emotions
EYP-VR represents a virtual reality (VR) educational tool to combat bullying. Using Meta Quest 3 passthrough technology, the app combines real-world classroom elements with immersive virtual scenarios, enabling safe and interactive experiences that simulate bullying situations but that do not place students in the roles of victims or aggressors but heroes or protectors.
The app guides participants through narrative episodes focused on building empathy, practicing assertiveness, and learning conflict resolution techniques. AI-driven characters dynamically respond to students' actions as they engage in puzzles, and sensory feedback (visual, auditory, and haptic) reinforces key socio-emotional learning outcomes.
The program will take place in classrooms during instructional hours. Each session will end with a feedback phase so that the school counselor can manage any issues that interest them.
Eligibility Criteria
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Inclusion Criteria
* Students whose parents have given their consent and who have also agreed to participate in the program
Exclusion Criteria
1. epilepsy
2. presence of seizures
3. severe motion sickness- vestibular disorders
4. significant vision problems that would interfere with the use of the headset
5. severe migraines triggered by exposure to screens
* Neurodevelopmental disorders
1. Autism spectrum disorder- level 3 of severity or sensory processing disorders
2. ADHD, if hyperactivity would prevent the student from staying in the exercise for longer
* Severe mental disorders: psychotic spectrum disorders, post-traumatic stress disorder, present suicidal ideation
* If children have an extremely low level of literacy perceived by the teacher and counselor, and this aspect would prevent them from participating in the program.
* Parallel participation in other bullying prevention programs.
10 Years
14 Years
ALL
Yes
Sponsors
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Remnant Dream SRL
UNKNOWN
University of Bucharest
OTHER
Responsible Party
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Cezar Giosan
Cezar Giosan, PhD
Locations
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University of Bucharest
Bucharest, , Romania
Countries
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Central Contacts
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Other Identifiers
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09242025
Identifier Type: -
Identifier Source: org_study_id
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