REThinkGame4training: Training Emotion Regulation Abilities Using an Online Therapeutic Game

NCT ID: NCT06612801

Last Updated: 2024-09-25

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

237 participants

Study Classification

INTERVENTIONAL

Study Start Date

2021-04-01

Study Completion Date

2022-07-31

Brief Summary

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To test the efficacy of the REThink therapeutic game in training emotion regulation abilities of children and adolescents.

Detailed Description

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The primary aim of this study is to evaluate the effectiveness of the REThink therapeutic game in training emotion regulation abilities in children aged 8 to 12 years. The participants will be recruitedfrom various schools and counties, ensuring a diverse sample. Those in the experimental group will engage with the REThink game over a four-week period. To assess the impact of the intervention, standardized pre-test and post-test measures will be administered, allowing for a comparison of mental health outcomes before and after the use of the therapeutic game. The study seeks to determine whether this digital tool can serve as an effective training for improving emotion regulation abilities in this age group.

Conditions

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Emotion Regulation Abilities

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Experimental: REThink therapeutic game

Participants in the experimental group will received the game-based intervention called REThink Game

Group Type EXPERIMENTAL

The REThink Game

Intervention Type BEHAVIORAL

REThink is an online therapeutic game designed to improve the emotional well-being of young people, based on the principles of Rational Emotive Behavior Therapy (REBT). The game features a character named RETMAN, who leads players through seven levels, each dedicated to teaching a particular emotional regulation skill. Each level consists of three sub-levels that gradually become more challenging. REThink can be utilized as a standalone intervention, as a complement to self-help psychotherapeutic methods, or for focused skills training in emotional regulation. Each level trains a specific emoion-regulation skills such as emotion recognition, relaxation, cognitive change, problem solving, compassion and self-compassion.

Control: Care as usual

Participants in the control group do not receive an intervention but they have access to standard resources from the school

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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The REThink Game

REThink is an online therapeutic game designed to improve the emotional well-being of young people, based on the principles of Rational Emotive Behavior Therapy (REBT). The game features a character named RETMAN, who leads players through seven levels, each dedicated to teaching a particular emotional regulation skill. Each level consists of three sub-levels that gradually become more challenging. REThink can be utilized as a standalone intervention, as a complement to self-help psychotherapeutic methods, or for focused skills training in emotional regulation. Each level trains a specific emoion-regulation skills such as emotion recognition, relaxation, cognitive change, problem solving, compassion and self-compassion.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* children and adolescents aged 8 to 12 years
* non-clinical levels of mental health symptoms on any SDQ subscale or total score
* parental consent provided

Exclusion Criteria

* intellectual disability or physical limitations precluding the use of the online game
* does not have parental informed consent
* clinical or subclinical level on the SDQ measure, total score, or any subscale
Minimum Eligible Age

8 Years

Maximum Eligible Age

12 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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Babes-Bolyai University

OTHER

Sponsor Role lead

Responsible Party

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Oana David

Professor Ph.D

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Babes-Bolyai University

Cluj-Napoca, , Romania

Site Status

Countries

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Romania

Other Identifiers

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REThinkGame4training

Identifier Type: -

Identifier Source: org_study_id

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