Effectiveness of Virtual Reality- Based Rehabilitation Program in Individuals With Adolescent Idiopathic Scoliosis After Posterior Fusion Surgery
NCT ID: NCT06753383
Last Updated: 2025-07-24
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ENROLLING_BY_INVITATION
NA
28 participants
INTERVENTIONAL
2024-07-10
2025-07-21
Brief Summary
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* Does a virtual reality based rehabilitation program after posterior fusion surgery have an effect on kinesiophobia, respiratory muscle strength, spinal mobility, physical activity, spinopelvic parameters and quality of life in individuals diagnosed with AIS?
* Is the virtual reality-based rehabilitation program after posterior fusion surgery more effective for individuals diagnosed with AIS than the routine physiotherapy and rehabilitation program applied in the clinic?
They will compare it with the \[routine physiotherapy and rehabilitation program\] to see if the virtual reality-based rehabilitation program is effective in individuals with AIS after posterior fusion.
Participants :
After being evaluated in terms of kinesiophobia, respiratory muscle strength, spinal mobility, physical activity, spinopelvic parameters and quality of life, the Virtual Reality-Based Exercise Group will be given an exercise program via the games in Kinect Sports Ultimate for 30 minutes a day for a total of 6 weeks, 2 days . At the end of the 6 week, the participants will be re-evaluated and the results will be compared according to the control group.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
DOUBLE
Study Groups
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Virtual Reality Based Exercise Group
The Virtual Reality Based Exercise Group will be given an exercise program based on the games in Kinect Sports Ultimate (Soccer, Basketball, Skiing, Tennis, Baseball, Volleyball, Boxing, Track \& Field) for 30 minutes a day for a total of 6 weeks, 2 days a week. The games include movements such as lateral flexion, extension and flexion of the torso and upper limb movements, running, short-urea standing on one leg, jumping.
To the Virtual Reality Based Exercise
After posterior fusion surgery, a rehabilitation program will be applied to individuals with AIS using Kinect Sports Ultimate for 30 minutes per day for a total of 6 weeks, 2 days a week.
Control Group
The participants who make up the control group will be followed up with a routine physiotherapy and rehabilitation program for 6 weeks.
Routine physiotherapy and rehabilitation program
14 patients with posterior fusion AIS routinely in the postoperative clinic for 6 weeks. the physiotherapy program used will be applied.
Interventions
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To the Virtual Reality Based Exercise
After posterior fusion surgery, a rehabilitation program will be applied to individuals with AIS using Kinect Sports Ultimate for 30 minutes per day for a total of 6 weeks, 2 days a week.
Routine physiotherapy and rehabilitation program
14 patients with posterior fusion AIS routinely in the postoperative clinic for 6 weeks. the physiotherapy program used will be applied.
Eligibility Criteria
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Inclusion Criteria
* Underwent posterior spinal fusion surgery
* Post-operative (post-op) 6.during the week and after
* Absence of vision, speech and hearing problems
* Regular participation in the program to be implemented
* Volunteering of individuals
Exclusion Criteria
* Have any contraindications to exercise
* Have a mental problem
* Have a neuromuscular, mesenchymal, rheumatic disease
* Have pulmonary and cardiac complications
10 Years
18 Years
ALL
No
Sponsors
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Health Institutes of Turkey
OTHER_GOV
Elif Yagmur Ozger
OTHER
Responsible Party
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Elif Yagmur Ozger
Sponsor-Investigator
Principal Investigators
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Berk NIMETOGLU, Medical Doctor
Role: STUDY_CHAIR
Istanbul University Faculty of Medicine Department of Orthopedics and Traumatology
Locations
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Istanbul University Faculty of Medicine Department of Orthopedics and Traumatology
Istanbul, Fatih, Turkey (Türkiye)
Countries
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References
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Hawes MC. The use of exercises in the treatment of scoliosis: an evidence-based critical review of the literature. Pediatr Rehabil. 2003 Jul-Dec;6(3-4):171-82. doi: 10.1080/0963828032000159202.
Negrini S, Donzelli S, Aulisa AG, Czaprowski D, Schreiber S, de Mauroy JC, Diers H, Grivas TB, Knott P, Kotwicki T, Lebel A, Marti C, Maruyama T, O'Brien J, Price N, Parent E, Rigo M, Romano M, Stikeleather L, Wynne J, Zaina F. 2016 SOSORT guidelines: orthopaedic and rehabilitation treatment of idiopathic scoliosis during growth. Scoliosis Spinal Disord. 2018 Jan 10;13:3. doi: 10.1186/s13013-017-0145-8. eCollection 2018.
Dahl-Popolizio S, Loman J, Cordes CC. Comparing Outcomes of Kinect Videogame-Based Occupational/Physical Therapy Versus Usual Care. Games Health J. 2014 Jun;3(3):157-61. doi: 10.1089/g4h.2014.0002. Epub 2014 Apr 17.
Other Identifiers
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2023/2091
Identifier Type: -
Identifier Source: org_study_id
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