The Effect of Virtual Reality Therapy on Balance and Knee Control in Stroke Patients

NCT ID: NCT05907473

Last Updated: 2024-04-02

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

25 participants

Study Classification

INTERVENTIONAL

Study Start Date

2023-05-16

Study Completion Date

2024-03-15

Brief Summary

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The aim of study is to determine whether the Virtual Reality training applied in addition to the exercises given inside and outside the parallel bar is effective on balance, daily living activities and knee control in stroke patients.

The hypotheses of the study are:

Hypothesis 1:

H0: Virtual reality training has no effect on balance in stroke patients. H1: Virtual reality training has an effect on balance in stroke patients.

Hypothesis 2; H0: Virtual reality training has no effect on activities of daily living in stroke patients.

H1: Virtual reality training has an effect on daily living activities in stroke patients.

Hypothesis 3; H0: Virtual reality training has no effect on knee control in stroke patients. H1: Virtual reality training has an effect on knee control in stroke patients

Detailed Description

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In recent years, virtual reality systems are widely preferred technology-assisted rehabilitation methods due to the many advantages they provide in stroke rehabilitation. Virtual reality increases the quality of movement and functional capacity both by providing a sensory environment and by motor learning.

Conditions

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Chronic Stroke

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Conventional Rehabilitation Group

In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.

Group Type EXPERIMENTAL

Conventional Rehabilitation

Intervention Type OTHER

In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.

Virtual Reality Therapy Group

The patients in this group will be able to play balance-based games with the Virtual Reality System for 20 minutes, 3 days a week, together with the conventional rehabilitation program.

Group Type EXPERIMENTAL

Virtual Reality Therapy

Intervention Type OTHER

Patients in this group will play balance-based games with the Virtual Reality System.

Conventional Rehabilitation

Intervention Type OTHER

In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.

Interventions

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Virtual Reality Therapy

Patients in this group will play balance-based games with the Virtual Reality System.

Intervention Type OTHER

Conventional Rehabilitation

In the conventional rehabilitation program, bed exercises, mat activities, balance exercises inside or outside the parallel bar and walking training will be given to the patients every weekday.

Intervention Type OTHER

Eligibility Criteria

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Inclusion Criteria

* Being between the ages of 18-70
* Having a stroke for the first time
* Patients who can stand and walk independently

Exclusion Criteria

* Having neglect syndrome
* Being bilaterally affected
* Botulinum toxin application in the last three months
* Having additional neurological diseases such as Parkinson's, multiple sclerosis
Minimum Eligible Age

18 Years

Maximum Eligible Age

70 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Hacettepe University

OTHER

Sponsor Role lead

Responsible Party

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Suleyman Korkusuz

Principal Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Özlem Yürük, Prof.Dr.

Role: STUDY_CHAIR

Baskent University

Süleyman Korkusuz, MSc

Role: PRINCIPAL_INVESTIGATOR

Atılım University

Gülşen Taşkın, Assist.Prof

Role: STUDY_CHAIR

Afyonkarahisar Sağlık Bilimleri University

Melike Sümeyye Cengiz, MSc

Role: STUDY_CHAIR

Bandırma Onyedi Eylül University

Büşra Seçkinoğulları, MSc

Role: STUDY_CHAIR

Hacettepe University

Locations

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Hacettepe University

Ankara, , Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

References

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Palacios-Navarro G, Garcia-Magarino I, Ramos-Lorente P. A Kinect-Based System for Lower Limb Rehabilitation in Parkinson's Disease Patients: a Pilot Study. J Med Syst. 2015 Sep;39(9):103. doi: 10.1007/s10916-015-0289-0. Epub 2015 Aug 12.

Reference Type BACKGROUND
PMID: 26265237 (View on PubMed)

Park DS, Lee DG, Lee K, Lee G. Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study. J Stroke Cerebrovasc Dis. 2017 Oct;26(10):2313-2319. doi: 10.1016/j.jstrokecerebrovasdis.2017.05.019. Epub 2017 Jun 9.

Reference Type BACKGROUND
PMID: 28606661 (View on PubMed)

Korkusuz S, Taskin G, Korkusuz BS, Ozen MS, Yuruk ZO. Examining the effects of non-immersive virtual reality game-based training on knee hyperextension control and balance in chronic stroke patients: a single-blind randomized controlled study. Neurol Sci. 2025 Mar;46(3):1267-1275. doi: 10.1007/s10072-024-07830-z. Epub 2024 Oct 28.

Reference Type DERIVED
PMID: 39466327 (View on PubMed)

Other Identifiers

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2023-77

Identifier Type: -

Identifier Source: org_study_id

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