Kinect-based Versus Tablet-based Cognitive Training: a Pilot Study With Psychiatric Patients

NCT ID: NCT05100849

Last Updated: 2022-05-18

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

18 participants

Study Classification

INTERVENTIONAL

Study Start Date

2020-07-01

Study Completion Date

2021-10-30

Brief Summary

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This study aims to analyze which cognitive training experimental condition - Tablet versus Kinect - results in greater cognitive, mood, quality of life, and functional gains in a sample of chronic psychiatric patients.

Detailed Description

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Cognitive deficits are a nuclear feature of several psychiatric disorders, leading to a decrease in functional abilities and quality of life. Besides facilitating the inclusion of more ecologically valid stimuli and training tasks, technology-based cognitive training methods allow more dynamic interactions with the cognitive training content, which can result in an enhancement of patients' motivation and engagement in the therapeutic process. The modality of interaction with the cognitive training content may influence patients' response to cognitive training interventions. For instance, cognitive training through the tablet requires essentially hand movements (e.g., interaction with the training tasks by touching the correct stimuli), while cognitive training through the Kinect involves the performance of wide range movements (e.g., interaction with the training tasks by making specific "body" movements to select the correct stimuli). This study aims to analyze which cognitive training experimental condition - Tablet versus Kinect - results in greater cognitive, mood, quality of life, and functional gains in a sample of chronic psychiatric patients.

Conditions

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Psychiatric Disorder

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Kinect-based cognitive training

Standard treatment protocol and 14 sessions (biweekly during 30 minutes) of Kinect-based cognitive training inspired by instrumental activities of daily living.

Group Type EXPERIMENTAL

Kinect-based cognitive training

Intervention Type PROCEDURE

The Kinect-based group will be involved in the standard treatment protocol and will perform a 14-sessions cognitive training program that consists of instrumental activities of daily living simulations. The cognitive training content will be projected onto a wall and patients will interact with the content, i.e., the selection of the appropriate response, through movement (kinect).

Tablet-based cognitive training

Standard treatment protocol and 14 sessions (biweekly during 30 minutes) of Tablet-based cognitive training inspired by instrumental activities of daily living.

Group Type EXPERIMENTAL

Tablet-based cognitive training

Intervention Type PROCEDURE

The Tablet-based group will be involved in the standard treatment protocol and will perform a 14-sessions cognitive training program that consists of instrumental activities of daily living simulations. Patients will interact with the cognitive training content through a tablet.

Interventions

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Kinect-based cognitive training

The Kinect-based group will be involved in the standard treatment protocol and will perform a 14-sessions cognitive training program that consists of instrumental activities of daily living simulations. The cognitive training content will be projected onto a wall and patients will interact with the content, i.e., the selection of the appropriate response, through movement (kinect).

Intervention Type PROCEDURE

Tablet-based cognitive training

The Tablet-based group will be involved in the standard treatment protocol and will perform a 14-sessions cognitive training program that consists of instrumental activities of daily living simulations. Patients will interact with the cognitive training content through a tablet.

Intervention Type PROCEDURE

Eligibility Criteria

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Inclusion Criteria

* Psychiatric diagnosis;
* Maximum age: 75 years old;
* Relatively preserved language abilities (expressive and receptive language);
* Being able to read and write;
* Having no motor limitations;
* Having no medical history of neurological conditions (e.g., stroke, traumatic brain injury, multiple sclerosis, etc.)
* Preserved visual and auditory acuity;

Exclusion Criteria

* Experiencing an acute psychiatric episode.
Maximum Eligible Age

75 Years

Eligible Sex

FEMALE

Accepts Healthy Volunteers

No

Sponsors

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Casa de Saúde Câmara Pestana

UNKNOWN

Sponsor Role collaborator

Universidade da Madeira

OTHER

Sponsor Role lead

Responsible Party

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Sergi Bermúdez i Badia

Associate Professor at the University of Madeira and Senior Researcher at NOVA LINCS

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Casa de Saúde Câmara Pestana

Funchal, São Gonçalo, Portugal

Site Status

Countries

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Portugal

References

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Camara J, Ferreira L, Faria AL, Vilar M, Bermudez I Badia S. Feasibility, Acceptability, and Preliminary Impact of Full-Body Interaction on Computerized Cognitive Training Based on Instrumental Activities of Daily Living: A Pilot Randomized Controlled Trial with Chronic Psychiatric Inpatients. Games Health J. 2022 Oct 11. doi: 10.1089/g4h.2021.0228. Online ahead of print.

Reference Type DERIVED
PMID: 36251861 (View on PubMed)

Provided Documents

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Document Type: Study Protocol

View Document

Other Identifiers

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1/2021

Identifier Type: -

Identifier Source: org_study_id

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