In-School Evaluation of Bystander: A Game-Based Intervention for Sexual Violence Prevention

NCT ID: NCT02919098

Last Updated: 2023-02-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

601 participants

Study Classification

INTERVENTIONAL

Study Start Date

2016-10-31

Study Completion Date

2017-10-31

Brief Summary

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The investigators have developed a game-based sexual violence prevention program that uses a bystander intervention approach. This program is called Bystander and was designed for use with high school students in grades 9-12. The goal of this research is to evaluate the efficacy and feasibility of Bystander when implemented in a school setting. The research will capture data on knowledge about sexual violence and harassment, as well as attitudes, self-efficacy, perceived social norms and behavioral intentions around bystander behaviors. This research will consist of a baseline survey, program participation, a immediate post-program survey, and a 3-month follow up survey with youth participants. It will also involve qualitative in-depth interviews with school staff and administration about the program.

Detailed Description

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Using the investigators' experience in game-based learning, digital media, behavior theory, and adolescent sexual and reproductive health, the investigators have developed a digital game-based sexual violence prevention program-Bystander-to be used with high school students to teach them about prosocial bystander behaviors and decrease acceptance of common rape myths. The goal of this research is to evaluate the efficacy and feasibility of Bystander when implemented in a school setting.

This study will evaluate Bystander, a four-module intervention program. Each module is designed to last one school class period. It includes 20 minutes of individual gameplay through an interactive narrative featuring prosocial bystander behaviors and discussions dispelling rape myths. Each module also includes facilitated class discussion about the topics covered that day.

The research team will conduct a pre/post efficacy and feasibility study that will capture data through a pre-, immediate post-, and 3-month follow up survey on knowledge about sexual violence and harassment, as well as attitudes, self-efficacy, perceived social norms and behavioral intentions around bystander behaviors (all measured at pre-, immediate post- and follow-up time points). It will also capture demographic information and previous bystander behaviors at baseline. It will finally involve qualitative in-depth interviews with school staff and administration about the program.

Conditions

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Bystander Behavioral Intentions

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

CROSSOVER

Primary Study Purpose

PREVENTION

Blinding Strategy

NONE

Study Groups

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Intervention

Two schools (all students grades 9-12) will serve as the intervention group.Participants will complete a baseline survey that will take no longer than 30 minutes. Afterwards, a trained facilitator will delivery a game-based bystander intervention program aimed at teaching students the knowledge and skills to prevent or intervene in instances in sexual harassment and violence among peers. This will last for 4 class periods (approximately 45 minutes each period, 180 minutes total). Afterwards, participants will complete an immediate post-program survey lasting no more than 30 minutes. Three months later, students will fill out an a follow up survey lasting no more than 30 minutes. School staff and administrators will be interviewed to gather their insights on the program's feasibility and acceptability.

Group Type EXPERIMENTAL

Bystander, a game-based bystander intervention program

Intervention Type BEHAVIORAL

A game-based, high school age-appropriate program delivered by trained facilitators for sexual violence and harassment intervention

Delayed Control

One school (all students grades 9-12) will serve as a delayed control group. Participants will complete a baseline survey that will take no longer than 30 minutes. Afterwards, a trained facilitator will delivery a game-based health program unrelated to sexual health, sexual violence, sexual harassment, and bystander behaviors. This will last for 4 class periods (approximately 45 minutes each period, 180 minutes total). Afterwards, participants will complete an immediate post-program survey lasting no more than 30 minutes. Three months later, students will fill out an a follow up survey lasting no more than 30 minutes.

After completing the follow-up survey, this group will follow the same procedures to deliver the bystander program and capture data outlined for the intervention group.

Group Type PLACEBO_COMPARATOR

Bystander, a game-based bystander intervention program

Intervention Type BEHAVIORAL

A game-based, high school age-appropriate program delivered by trained facilitators for sexual violence and harassment intervention

Infection City, a game-based program about meningitis

Intervention Type BEHAVIORAL

A game-based, high school age-appropriate program delivered by trained facilitators to teach students about meningitis.

Interventions

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Bystander, a game-based bystander intervention program

A game-based, high school age-appropriate program delivered by trained facilitators for sexual violence and harassment intervention

Intervention Type BEHAVIORAL

Infection City, a game-based program about meningitis

A game-based, high school age-appropriate program delivered by trained facilitators to teach students about meningitis.

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Age 13-19 years
* A student in grades 9-12 at one of three identified study site schools
* Able to speak and read English at a 7th grade level
* Provide informed consent and express willingness to complete the follow-up survey.
Minimum Eligible Age

13 Years

Maximum Eligible Age

19 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Chicago

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Melissa Gilliam, MD, MPH

Role: PRINCIPAL_INVESTIGATOR

University of Chicago

Locations

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University of Chicao

Chicago, Illinois, United States

Site Status

Countries

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United States

References

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Maxwell, Christopher D., Amanda L. Robinson, and Lori A. Post.

Reference Type BACKGROUND

McMahon, Sarah, and G. Lawrence Farmer.

Reference Type BACKGROUND

McMahon S, Allen CT, Postmus JL, McMahon SM, Peterson NA, Lowe Hoffman M. Measuring bystander attitudes and behavior to prevent sexual violence. J Am Coll Health. 2014;62(1):58-66. doi: 10.1080/07448481.2013.849258.

Reference Type BACKGROUND
PMID: 24313697 (View on PubMed)

Gidycz CA, Orchowski LM, Berkowitz AD. Preventing sexual aggression among college men: an evaluation of a social norms and bystander intervention program. Violence Against Women. 2011 Jun;17(6):720-42. doi: 10.1177/1077801211409727. Epub 2011 May 12.

Reference Type BACKGROUND
PMID: 21571742 (View on PubMed)

Banyard, Victoria L., Elizabethe G. Plante, and Mary M. Moynihan.

Reference Type BACKGROUND

Ward CL, Flisher AJ, Zissis C, Muller M, Lombard C. Exposure to violence and its relationship to psychopathology in adolescents. Inj Prev. 2001 Dec;7(4):297-301. doi: 10.1136/ip.7.4.297.

Reference Type BACKGROUND
PMID: 11770655 (View on PubMed)

Loh C, Gidycz CA, Lobo TR, Luthra R. A prospective analysis of sexual assault perpetration: risk factors related to perpetrator characteristics. J Interpers Violence. 2005 Oct;20(10):1325-48. doi: 10.1177/0886260505278528.

Reference Type BACKGROUND
PMID: 16162492 (View on PubMed)

Other Identifiers

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IRB15-1404

Identifier Type: -

Identifier Source: org_study_id

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