Study Results
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View full resultsBasic Information
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COMPLETED
NA
30 participants
INTERVENTIONAL
2015-11-30
2018-08-31
Brief Summary
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Detailed Description
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This a novel intervention to train the speed and accuracy of attention orienting and eye movement. The training is designed to target attentional behaviors that have been shown to be impaired in autism, including attention orienting, disengagement and shifting, and a restricted attentional field. Because eye movement and attention are tightly linked, eye movement deficits in ASD parallel those found in spatial attention. Eye movements provide a marker for attention and the proposed training is designed to improve speed, accuracy and flexibility of eye movement and attention simultaneously. Training uses a series of entertaining video games to gradually shape behavior using visual and auditory feedback provided in real time. The investigators plan three levels of outcome measures for pre- and post-training to test the effectiveness of the intervention (direct tests of attention and eye movement; tests of improvement in attentional and visual monitoring and speed and accuracy of response in a simulated environment; tests of behavior in an actual social environment). The investigators will conduct clinical trials with control conditions (e.g., standard video games without training elements) with a small sample of ASD children aged 9-15. If this initial work is successful, the long term goal is to develop a readily available inexpensive eyetracker-based system for home use that is suitable for a broad age range of ASD children and adults.
Conditions
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Study Design
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NON_RANDOMIZED
PARALLEL
TREATMENT
NONE
Study Groups
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Eye Movement Game Control
Cognitive Training Eye Motor Training
Cognitive Training
A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play.
Eye Motor Training
Game play will be controlled by the player's eye movements (via an eye tracking device)
Hand Movement Game Control
Cognitive Training Hand Motor Training
Cognitive Training
A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play.
Hand Motor Training
Game play will be controlled by the player's hand movements (via a joystick).
Interventions
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Cognitive Training
A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play.
Eye Motor Training
Game play will be controlled by the player's eye movements (via an eye tracking device)
Hand Motor Training
Game play will be controlled by the player's hand movements (via a joystick).
Eligibility Criteria
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Inclusion Criteria
* Participant has a nonverbal Intelligence Quotient (IQ) of 85 or greater and verbal IQ of 70 or greater
* Cooperative and able to follow instructions
* Normal hearing acuity
* Normal or corrected-to-normal vision
Exclusion Criteria
* Participants currently participating in vision therapy will be excluded
9 Years
25 Years
ALL
No
Sponsors
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University of California, San Diego
OTHER
Responsible Party
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Jeanne Townsend, PhD
Professor of Neurosciences
Principal Investigators
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Jeanne Townsend, Ph.D.
Role: PRINCIPAL_INVESTIGATOR
University of California, San Diego
Locations
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University of California San Diego
La Jolla, California, United States
Countries
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Provided Documents
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Document Type: Study Protocol and Statistical Analysis Plan
Other Identifiers
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