Can Entertaining Action-video Games Enhance Dynamic Visual Function and Improve Balance? A Randomized Controlled Trial.
NCT ID: NCT02252874
Last Updated: 2018-02-23
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
160 participants
INTERVENTIONAL
2014-09-30
2017-06-30
Brief Summary
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Detailed Description
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We hypothesize that the training would show an improvement in both balance and dynamic vision. Our primary hypothesis is that postural sway in static and dynamic balance measures will improve after action video-game intervention. For secondary outcome measures, we hypothesize that the training will improve dynamic visual function (as measured by dynamic visual acuity and dynamic contrast sensitivity), and visual attention measures (as measured by useful field of view, multiple object tracking and spatial attention).
Conditions
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Study Design
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RANDOMIZED
PARALLEL
OTHER
SINGLE
Study Groups
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Control Group
Receive leisure activities (e.g. reading, web-surfing, playing chess/ Mahjong) Twenty hours (2-3 sessions per week, 1.5 hours per session)
Control
20 hours leisure activities
Intervention Group 1
Receive slow motion Nintendo Wii video games Twenty hours ( 2-3 sessions per week, 1.5 hours per session)
Slow-paced action video game
20 hours slow-paced action video games
Intervention Group 2
Receive fast motion Nintendo Wii video games (e.g. shooting game) Twenty hours ( 2-3 sessions per week, 1.5 hours per session)
Fast-paced action video game
20 hours fast-paced action video games
Interventions
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Slow-paced action video game
20 hours slow-paced action video games
Fast-paced action video game
20 hours fast-paced action video games
Control
20 hours leisure activities
Eligibility Criteria
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Inclusion Criteria
* No formal training or regular practice of balance function (e.g. Tai-chi)
* Little and preferably no video-game experience
* Best corrected distance acuity of 0.2 logMAR or better
Exclusion Criteria
* Suffering form severe medical problems or self reported neurological or cognitive disorders
* Suffering from physical impairments or physical limitations restricting them from training
* Having self reported vestibular or cerebellar dysfunction, history of vertigo or severe hearing loss
* Suffering from crippling arthritis, or a recent fracture of lower limb
* Planned major surgery during the trial
60 Years
ALL
Yes
Sponsors
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University of Waterloo
OTHER
University of California, Berkeley
OTHER
The Hong Kong Polytechnic University
OTHER
Responsible Party
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Allen MY Cheong
Phd, Assistant Professor, School of Optometry
Principal Investigators
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Allen MY Cheong, PhD
Role: PRINCIPAL_INVESTIGATOR
The Hong Kong Polytechnic University
Locations
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Allen MY Cheong
Hong Kong, , China
Countries
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Other Identifiers
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K-ZK 93
Identifier Type: -
Identifier Source: org_study_id
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