Can Entertaining Action-video Games Enhance Dynamic Visual Function and Improve Balance? A Randomized Controlled Trial.

NCT ID: NCT02252874

Last Updated: 2018-02-23

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

160 participants

Study Classification

INTERVENTIONAL

Study Start Date

2014-09-30

Study Completion Date

2017-06-30

Brief Summary

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This project is aimed to find out whether action video games can enhance dynamic visual function and improve balance function in the community-dwelling older adults. It is also aimed to examine the relationship between dynamic visions and balance functions.

Detailed Description

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Balance control is an important component even in a very simple daily task like walking. However, as we age, our physical and visual function would gradually deteriorate even in the absence of health or eye problems. Improving elderly balance control through different training is one way to prevent falls. In our project, we investigate the use of action video games, which is easy-to-find and entertaining, as a visual function trainer to improve balance of older adults.

We hypothesize that the training would show an improvement in both balance and dynamic vision. Our primary hypothesis is that postural sway in static and dynamic balance measures will improve after action video-game intervention. For secondary outcome measures, we hypothesize that the training will improve dynamic visual function (as measured by dynamic visual acuity and dynamic contrast sensitivity), and visual attention measures (as measured by useful field of view, multiple object tracking and spatial attention).

Conditions

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Vision, Balance and Falls in Older Adults

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

OTHER

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Control Group

Receive leisure activities (e.g. reading, web-surfing, playing chess/ Mahjong) Twenty hours (2-3 sessions per week, 1.5 hours per session)

Group Type PLACEBO_COMPARATOR

Control

Intervention Type BEHAVIORAL

20 hours leisure activities

Intervention Group 1

Receive slow motion Nintendo Wii video games Twenty hours ( 2-3 sessions per week, 1.5 hours per session)

Group Type ACTIVE_COMPARATOR

Slow-paced action video game

Intervention Type BEHAVIORAL

20 hours slow-paced action video games

Intervention Group 2

Receive fast motion Nintendo Wii video games (e.g. shooting game) Twenty hours ( 2-3 sessions per week, 1.5 hours per session)

Group Type ACTIVE_COMPARATOR

Fast-paced action video game

Intervention Type BEHAVIORAL

20 hours fast-paced action video games

Interventions

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Slow-paced action video game

20 hours slow-paced action video games

Intervention Type BEHAVIORAL

Fast-paced action video game

20 hours fast-paced action video games

Intervention Type BEHAVIORAL

Control

20 hours leisure activities

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* Ability to understand and speak Cantonese
* No formal training or regular practice of balance function (e.g. Tai-chi)
* Little and preferably no video-game experience
* Best corrected distance acuity of 0.2 logMAR or better

Exclusion Criteria

* Any diagnosed ocular diseases and ocular-motor abnormalities
* Suffering form severe medical problems or self reported neurological or cognitive disorders
* Suffering from physical impairments or physical limitations restricting them from training
* Having self reported vestibular or cerebellar dysfunction, history of vertigo or severe hearing loss
* Suffering from crippling arthritis, or a recent fracture of lower limb
* Planned major surgery during the trial
Minimum Eligible Age

60 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

Yes

Sponsors

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University of Waterloo

OTHER

Sponsor Role collaborator

University of California, Berkeley

OTHER

Sponsor Role collaborator

The Hong Kong Polytechnic University

OTHER

Sponsor Role lead

Responsible Party

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Allen MY Cheong

Phd, Assistant Professor, School of Optometry

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Allen MY Cheong, PhD

Role: PRINCIPAL_INVESTIGATOR

The Hong Kong Polytechnic University

Locations

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Allen MY Cheong

Hong Kong, , China

Site Status

Countries

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China

Other Identifiers

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K-ZK 93

Identifier Type: -

Identifier Source: org_study_id

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