Effects of Game-based Balance Exercise for Older Adults With Fall History
NCT ID: NCT01381237
Last Updated: 2011-06-27
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
PHASE2
30 participants
INTERVENTIONAL
2007-08-31
2008-08-31
Brief Summary
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Key Words: Balance, Postural; Rehabilitation; Therapy, computer-assisted; Video Games; Center of Pressure.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
PARALLEL
TREATMENT
SINGLE
Interventions
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game-based balance exercises
16 sessions, scheduled two per week, each lasting 45 minutes.
Eligibility Criteria
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Inclusion Criteria
* Mini-Mental State Examination (MMSE) score \> 24
* English-speaking with the ability to understand the nature of the study and provide informed consent
* independent in ambulatory functions, with or without an assistive device (cane or walker).
Exclusion Criteria
65 Years
85 Years
ALL
No
Sponsors
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University of Manitoba
OTHER
Responsible Party
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Dept. of Physical Therapy, University of Manitoba
Principal Investigators
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Tony Szturm, BSc(PT), PhD
Role: PRINCIPAL_INVESTIGATOR
University of Manitoba
Locations
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Riverview Health Centre
Winnipeg, Manitoba, Canada
Countries
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References
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Szturm T, Betker AL, Moussavi Z, Desai A, Goodman V. Effects of an interactive computer game exercise regimen on balance impairment in frail community-dwelling older adults: a randomized controlled trial. Phys Ther. 2011 Oct;91(10):1449-62. doi: 10.2522/ptj.20090205. Epub 2011 Jul 28.
Other Identifiers
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H2007-047
Identifier Type: -
Identifier Source: org_study_id
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