The Efficacy of Balance Gaming as an Adjunct to Vestibular Rehabilitation Therapy

NCT ID: NCT01305278

Last Updated: 2016-10-27

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

TERMINATED

Clinical Phase

NA

Total Enrollment

7 participants

Study Classification

INTERVENTIONAL

Study Start Date

2011-03-31

Study Completion Date

2016-06-30

Brief Summary

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Patients with a unilateral vestibular loss often complain of dizziness and imbalance. Movement usually increases these symptoms often resulting in patients avoiding these movements, causing further limitations in their activities of daily living. Vestibular Rehabilitation (VR) involves a series of adaptation and balance exercises to improve symptoms of postural stability. There is evidence that stroke patients gain benefit in their rehabilitation from using gaming consoles (Nintendo Wii Balance) and we believe that similar advantages can be shown for balance patients. We plan a 3 arm study. As there is a considerable wait list for VR, the first arm will receive a Wii console and instructions to use it on the wait list and during VR. The second arm will receive a Wii console and instructions at the end of the waiting list and will use it during VR only and the control group will receive no Wii. All will spend the same time on the wait list and will receive identical assessments and VR

Detailed Description

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None required

Conditions

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Vestibular Diseases Disturbance; Balance, Labyrinth

Keywords

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Balance Rehabilitation Vestibular

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Control

No Wii balance gaming undertaken

Group Type NO_INTERVENTION

No interventions assigned to this group

Wii during vestibular rehab only

To start Wii Balance Gaming from the beginning of vestibular rehabilitation.

Group Type ACTIVE_COMPARATOR

Use of Nintendo Wii Balance Gaming system

Intervention Type OTHER

Use of Nintendo Wii Balance Gaming system

Wii whilst on waiting list and rehab

Wii Balance Gaming whilst on waiting list for vestibular rehabilitation. To continue with Wii Balance Gaming until end of vestibular rehabilitation.

Group Type ACTIVE_COMPARATOR

Use of Nintendo Wii Balance Gaming system

Intervention Type OTHER

Use of Nintendo Wii Balance Gaming system

Interventions

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Use of Nintendo Wii Balance Gaming system

Use of Nintendo Wii Balance Gaming system

Intervention Type OTHER

Other Intervention Names

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Nintendo, Wii, Balance Board, Wii Fit

Eligibility Criteria

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Inclusion Criteria

* Unilateral vestibular loss
* Uncompensated
* Present for \>6 months

Exclusion Criteria

* Age \<18 years
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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University Health Network, Toronto

OTHER

Sponsor Role lead

Responsible Party

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David Pothier

Assistant Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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John A Rutka, MD FRCS(C)

Role: PRINCIPAL_INVESTIGATOR

Toronto General Hospital

Locations

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Toronto General Hospital

Toronto, Ontario, Canada

Site Status

Countries

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Canada

Other Identifiers

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UHN-TGH-NO-0004

Identifier Type: -

Identifier Source: org_study_id