Effects of Exergame, Conventional Exercise, and Mixed Exercise On Proprioception, Balance, & Mobility on Males Elderly

NCT ID: NCT02778841

Last Updated: 2016-05-20

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

PHASE2

Total Enrollment

80 participants

Study Classification

INTERVENTIONAL

Study Start Date

2014-11-30

Study Completion Date

2015-09-30

Brief Summary

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Falling of the elderly as one of the greatest issues and major health problems among the elderly population has produced a further discussion among gerontologists and physical therapists. Moreover, they are considered as one of the major health problems among the aging population and by now around a third of 65-year-old adults fall as a minimum once a year while 6% of such falls cause fractures. Loss of the balance is the main reason for falling among the elderly. Proprioception is the sensory feedback regarding the joint position sense and movement which can accordingly lead to a decrease in the postural stability and steadiness of the elderly people. Proprioception has shown to be a risk factor for falls in older people. proprioception can be modified by physical training. Recently, exergaming, the playing of video games with body movements, has been proposed as effective strategy to deliver exercise.

Aim of study: the current research investigates the effect of 8 weeks videogame game exercise, conventional balance exercise, and a combined of the two (mixed training) on knee proprioception, static balance, and mobility of elderly male. Methodology: The study was designed as a single-blinded, randomized, controlled intervention trial. Sixty-four male ages 65 years and above were randomly assigned into an exergame group, a traditional balance exercise group, a mixed training group or a passive control group. After pretest all participant perform 8 weeks of exercise and measured the effects of the training regimens on proprioception and other functional outcomes as well as mood states in healthy older adults.

Detailed Description

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Conditions

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Accidental Falls

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

PREVENTION

Blinding Strategy

SINGLE

Participants

Study Groups

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XBox Kinact Exercise

Kinact game intervention group performed three times per week on non-consecutive days for eight weeks

Group Type EXPERIMENTAL

Exercise

Intervention Type OTHER

This study is designed to examine and comparing there intervention program on balance, mobility and knee proprioception among male elderly

conventional balance exercises

conventional balance exercises group performed three times per week on non-consecutive days for eight weeks

Group Type EXPERIMENTAL

Exercise

Intervention Type OTHER

This study is designed to examine and comparing there intervention program on balance, mobility and knee proprioception among male elderly

concurrent exercise group

Concurrent group performed mixed conventional balance and Xbox Kinact exercises three times per week on non-consecutive days for eight weeks

Group Type EXPERIMENTAL

Exercise

Intervention Type OTHER

This study is designed to examine and comparing there intervention program on balance, mobility and knee proprioception among male elderly

control Group

There is no exercise for this group

Group Type NO_INTERVENTION

No interventions assigned to this group

Interventions

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Exercise

This study is designed to examine and comparing there intervention program on balance, mobility and knee proprioception among male elderly

Intervention Type OTHER

Other Intervention Names

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Exercise or intervention

Eligibility Criteria

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Inclusion Criteria

1. The subjects should be 65 years old and above.
2. The participants should be able to walk independently for a minimum of 10 meter.
3. The participants should be able to do their daily activities such as eating, going to bathroom, and taking a shower.
4. The participants should be able to do low-level balance exercise

Exclusion Criteria

1. The participants who had cognitive problems.
2. The participants who could not walk and do their daily activities independently.
3. The participants who have knee fracture or joint replacement.
4. The participant who had regular balance exercise or resistance training in lower body in past 3 months.
5. The participant who had neurological and cardiovascular problem
Minimum Eligible Age

65 Years

Eligible Sex

MALE

Accepts Healthy Volunteers

Yes

Sponsors

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Shiraz University of Medical Sciences

OTHER

Sponsor Role collaborator

Universiti Putra Malaysia

OTHER

Sponsor Role lead

Responsible Party

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Hassan Sadeghi

PhD Student, Institute of Gerontology, University Putra Malaysia

Responsibility Role PRINCIPAL_INVESTIGATOR

References

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Sadeghi H, Jehu DA, Daneshjoo A, Shakoor E, Razeghi M, Amani A, Hakim MN, Yusof A. Effects of 8 Weeks of Balance Training, Virtual Reality Training, and Combined Exercise on Lower Limb Muscle Strength, Balance, and Functional Mobility Among Older Men: A Randomized Controlled Trial. Sports Health. 2021 Nov-Dec;13(6):606-612. doi: 10.1177/1941738120986803. Epub 2021 Feb 13.

Reference Type DERIVED
PMID: 33583253 (View on PubMed)

Other Identifiers

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FPSK(EX14)P031(FR14)

Identifier Type: -

Identifier Source: org_study_id

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