Metabolic Response to Playing Video Games

NCT ID: NCT01809470

Last Updated: 2013-04-09

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

UNKNOWN

Clinical Phase

NA

Total Enrollment

72 participants

Study Classification

INTERVENTIONAL

Study Start Date

2013-02-28

Study Completion Date

2013-12-31

Brief Summary

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The study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. The primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response. The investigators are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching television (TV), playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. Participants arrive fasted, and are given a standardised breakfast. After measurements of weight, height and waist girth, they then are assigned to one of the three groups. Baseline blood pressure, heart rate and appetite/mood data are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol. The investigators will collect these data again at 4 time-points during the one hour game-playing session. At the end of the study, the allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks. The investigators will compare the data from the three groups, to test whether changes in blood pressure, heart rate and salivary cortisol, as well as snack consumption, are greater in the group playing the violent game.

Detailed Description

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Our study is investigating the metabolic response to playing competitive non-violent and competitive violent video games. Our primary hypothesis is that the metabolic response in the violent game group will differ from the other two groups, due to activation of the stress response.

We are using an experimental approach, whereby 72 young men are randomised to one of three groups: watching TV, playing the non-violent video game 'FIFA2013', or playing the violent video game 'Call of Duty'. All participants must already have some experience playing the two games, so that whichever group they are assigned to, they can comply with the protocol.

Participants arrive after an overnight fast, and are given a standardised breakfast (a muffin, approx 300 kcal, and a glass of water). After measurements of weight, height and waist girth, they then are assigned to one of the three groups, and allowed to familiarise themselves with the games console or TV. Baseline data on blood pressure (in triplicate, Accutor digital monitor), heart rate (Polar monitor) and appetite/mood (visual analogue scale) are collected, along with a saliva sample for measurement of the 'stress' hormone, cortisol, as well as satiety hormones sich as leptin and ghrelin. We will collect these data again at 4 time-points during the one hour game-playing session, by pausing the game or TV for 4 minutes at 15, 30, 45 and 60 minutes after the session starts.

At the end of the study, we allow the participants half an hour of rest, during which they can choose from a variety of sweet or savoury snacks or fruit, and several drinks.

We will compare the data from the three groups, to test whether changes in blood pressure, heart rate, appetite/mood and salivary hormones, as well as snack consumption, are greater in the group playing the violent game.

Conditions

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Blood Pressure

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

BASIC_SCIENCE

Blinding Strategy

SINGLE

Outcome Assessors

Study Groups

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Watching TV

Watching TV (comedy, 'Friends') for 1 hour

Group Type EXPERIMENTAL

Watching TV

Intervention Type BEHAVIORAL

Watching TV for 1 hour

FIFA2013

Playing the video game 'FIFA2013' for 1 hour

Group Type EXPERIMENTAL

FIFA2013

Intervention Type BEHAVIORAL

Playing FIFA2013 for 1 hour

Call of Duty

Playing the video game 'Call of duty' for 1 hour

Group Type EXPERIMENTAL

Call of Duty

Intervention Type BEHAVIORAL

Playing Call of Duty for 1 hour

Interventions

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FIFA2013

Playing FIFA2013 for 1 hour

Intervention Type BEHAVIORAL

Call of Duty

Playing Call of Duty for 1 hour

Intervention Type BEHAVIORAL

Watching TV

Watching TV for 1 hour

Intervention Type BEHAVIORAL

Eligibility Criteria

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Inclusion Criteria

* BMI \>25 kg/m2

Exclusion Criteria

* smoker
* weight change \>3 kg in the previous three months
* psychiatric disorder
* uncontrolled hypertension
* coronary heart disease, heart failure and central or peripheral arteriopathies
* alcohol consumption \> 21 units/week.
Minimum Eligible Age

18 Years

Maximum Eligible Age

30 Years

Eligible Sex

MALE

Accepts Healthy Volunteers

Yes

Sponsors

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Newcastle University

OTHER

Sponsor Role collaborator

University College, London

OTHER

Sponsor Role lead

Responsible Party

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Responsibility Role SPONSOR

Principal Investigators

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Jonathan C Wells, PhD

Role: PRINCIPAL_INVESTIGATOR

UCL Institute of Child Health

Locations

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UCL Institute of Child Health

London, , United Kingdom

Site Status RECRUITING

Countries

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United Kingdom

Central Contacts

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Jonathan C Wells, PhD

Role: CONTACT

+442079052389

Facility Contacts

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Jonathan C Wells, PhD

Role: primary

+442079052389

Other Identifiers

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UCL-VG-001

Identifier Type: -

Identifier Source: org_study_id

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