Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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NOT_YET_RECRUITING
42 participants
OBSERVATIONAL
2025-12-15
2028-01-15
Brief Summary
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Detailed Description
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Although there is no comprehensive theoretical framework for cybersickness, the most common and dominant explanation is the sensory conflict theory. This framework suggests that the symptomatology of cybersickness arises from a sensory conflict between the vestibular (inner ear) and visual systems. Simply put, the perception of postural balance depends on a combination of visual, vestibular, and proprioceptive inputs. It is assumed that conflicting motion perception cues from these systems cause cybersickness. The technological source of this conflict is vection, an illusory sense of self-motion induced in VR. Vection is considered one of the main causes of cybersickness in VR. In particular, movements such as linear and angular accelerations are reported to provoke cybersickness in users.
Conditions
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Study Design
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OTHER
PROSPECTIVE
Study Groups
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Healthy volunteer
A group of healthy participants will rate the symptoms induced in virtual reality using questionnaire items.
No interventions assigned to this group
Eligibility Criteria
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Inclusion Criteria
* Ability to stand and walk independently
Exclusion Criteria
* Failure on the butterfly test of the Titmus stereotest
18 Years
30 Years
ALL
Yes
Sponsors
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Abant Izzet Baysal University
OTHER
Responsible Party
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enes tayyip benli
Assistant Professor
Locations
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Abant Izzet Baysal University Faculty of Health Science
Bolu, Bolu, Turkey (Türkiye)
Countries
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Other Identifiers
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AIBU-FTR-BENLI-008
Identifier Type: -
Identifier Source: org_study_id
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