Virtual Reality-Based Psychotherapeutic and Psychoeducational Intervention for Anxiety and Depression in Children, Adolescents, and Adults
NCT ID: NCT07250971
Last Updated: 2025-11-26
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
40 participants
INTERVENTIONAL
2025-07-09
2025-09-15
Brief Summary
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A total of 40 participants are planned to receive five weekly individual VR sessions conducted under the supervision of a psychiatrist or clinical psychologist. The VR intervention will be administered using Meta Quest 2 headsets and will include modules focused on relaxation and breathing exercises, exposure-based tasks, coping strategies for anxiety and procrastination, study skills (e.g., Pomodoro technique), sleep hygiene, and psychoeducation about healthy behaviors. Each session will last approximately 20-40 minutes and will be conducted in a controlled clinical environment to ensure participant safety.
Anxiety and depression levels will be assessed before and after the intervention using validated clinical scales, including the Hamilton Depression Rating Scale and the Beck Depression Inventory. Side effects such as dizziness, nausea, and disorientation will be monitored throughout the study. The primary objective is to evaluate feasibility, implementation, and acceptability of VR-based interventions in a clinical mental health setting. Secondary objectives include exploring pre-post changes in anxiety and depression scores and documenting safety and tolerability of the VR intervention.
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Detailed Description
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A total of 40 participants are planned to receive five weekly individual VR sessions conducted under the supervision of a psychiatrist or clinical psychologist. The VR intervention will be administered using Meta Quest 2 headsets and will include modules focused on relaxation and breathing exercises, exposure-based tasks, coping strategies for anxiety and procrastination, study skills (e.g., Pomodoro technique), sleep hygiene, and psychoeducation about healthy behaviors. Each session will last approximately 20-40 minutes and will be conducted in a controlled clinical environment to ensure participant safety.
Anxiety and depression levels will be assessed before and after the intervention using validated clinical scales, including the Hamilton Depression Rating Scale and the Beck Depression Inventory. Side effects such as dizziness, nausea, and disorientation will be monitored throughout the study. The primary objective is to evaluate feasibility, implementation, and acceptability of VR-based interventions in a clinical mental health setting. Secondary objectives include exploring pre-post changes in anxiety and depression scores and documenting safety and tolerability of the VR intervention.
Conditions
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Study Design
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NA
SINGLE_GROUP
TREATMENT
NONE
Study Groups
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Virtual Reality-Based Psychotherapeutic and Psychoeducational Intervention
All participants received a virtual reality (VR)-based psychotherapeutic and psychoeducational program consisting of five weekly individual sessions lasting 20-40 minutes each. The intervention included modules on relaxation and breathing exercises, exposure, coping strategies, study skills, and sleep hygiene. Sessions were delivered using Meta Quest 2 headsets under professional supervision.
Virtual Reality-Based Psychotherapeutic Program
A behavioral intervention delivered through virtual reality (VR) technology designed to reduce symptoms of anxiety and depression. The program included immersive psychoeducational and psychotherapeutic content focusing on relaxation, exposure, coping skills, and healthy routines. Each participant completed five supervised weekly sessions using Meta Quest 2 headsets.
Interventions
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Virtual Reality-Based Psychotherapeutic Program
A behavioral intervention delivered through virtual reality (VR) technology designed to reduce symptoms of anxiety and depression. The program included immersive psychoeducational and psychotherapeutic content focusing on relaxation, exposure, coping skills, and healthy routines. Each participant completed five supervised weekly sessions using Meta Quest 2 headsets.
Eligibility Criteria
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Inclusion Criteria
* Age between 12 and 25 years.
* No psychopharmacological treatment within the past 12 months.
* Voluntary participation and written informed consent for the virtual reality sessions.
* Sufficient cognitive capacity to understand and engage with VR-based interventions.
* Referred by a qualified mental health professional for non-pharmacological therapy.
Exclusion Criteria
* Presence of psychotic disorder or severe cognitive impairment.
* Stent placement in cerebral or cardiac vessels.
* Current or past-year use of psychiatric medication.
* Refusal or inability to tolerate virtual reality exposure.
* Any medical or psychiatric condition that prevents safe participation in VR sessions.
12 Years
22 Years
ALL
No
Sponsors
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Istanbul Aydın University
OTHER
Responsible Party
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Çağlar Charles Daniel Jaicks
Assist. Prof. Dr.
Locations
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Istanbul Aydın University, Department of Child and Adolescent Psychiatry
Istanbul, , Turkey (Türkiye)
Countries
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Other Identifiers
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160/2025
Identifier Type: OTHER
Identifier Source: secondary_id
IAU-VR-160-2025
Identifier Type: -
Identifier Source: org_study_id
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