Increasing Engagement and Positive Emotional Behavior of Older Adults With Mild-Moderate Dementia With the Use of Motion-Based Technology and Meaningful Activities
NCT ID: NCT07209124
Last Updated: 2025-10-06
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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ACTIVE_NOT_RECRUITING
NA
20 participants
INTERVENTIONAL
2024-06-15
2026-05-31
Brief Summary
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Individuals may be able to participate in this study if they are an attendee at Community Adult Day Care (CADC) and have a diagnosis of mild-moderate dementia. Individuals need to be able to speak and understand English. Individuals cannot participate if they don't speak English, if they do not attend CADC, or if they have not been diagnosed with mild-moderate dementia Participants will be asked to engage in various activities at the CADC. Participants will be assigned to either the group that will engage in motion-based games such as the Wii gaming system or the Magic Table or will be assigned to a group that engages in typical activities offered by the CADC. If you participate, we will ask you to attend 10 different study-related activity sessions. Each session will last approximately 2 hours and will occur one time per week over approximately 10-weeks.
A potential direct benefit of participating in this study could be that you might have improved mood, behaviors, and/or feelings related to satisfaction and/or quality of life. Involvement in activities also have the potential to improve physical, cognitive, and social skills/function.
The physical risks are minimal and no more than what is expected in routine life and part of everyday activities offered to clients at the CADC.
There is a small chance that involvement in some of the activities may lead to possible feelings of sadness or unease if you are not successful in the desired activity. However, the researchers will do everything possible to modify the activities to enhance success and enjoyment! If any of the activities make you feel uncomfortable, you can stop at any time. You can choose to watch other participants, take a break, or choose not to participate. You do not have to do anything they do not want to do.
If you decide not to participate in this study, you will go about the regularly scheduled programs and activities offered at CADC and no data will be collected for that individual.
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Detailed Description
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Conditions
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Study Design
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RANDOMIZED
CROSSOVER
TREATMENT
NONE
Study Groups
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Intervention 1 (AB): Engagement in Motion-Based Activities (Wii & Magic Table)
The researchers are proposing to use a randomized control study with a crossover design. More specifically, half of the participants will serve as the experimental group and will be randomly allocated to the AB or BA sequence. The participants in the AB sequence will receive treatment A (self-selected Wii games) in the first period (first 5-weeks), and then they will receive treatment B (participation in the Magic Table) in the second period (last 5 weeks). The participants assigned to the BA sequence will participate in treatment B first (Magic Table for the first 5 weeks) and then treatment A (self-selected Wii games) for the last 5 weeks. The researchers will compare scores for all 3 groups on the Assessment of Quality of Activities (A-QOA), to assess the strength of engagement in an activity.
Experimental: Intervention 1 (AB): Engagement in Motion-Based Activities (Wii & Magic Table)
Group to receive treatment/intervention in the AB schedule - Wii first and then magic table
Intervention 2 (BA): Engagement in Motion-Based Activities (Magic Table BA)
The researchers are proposing to use a randomized control study with a crossover design. More specifically, half of the participants will serve as the experimental group and will be randomly allocated to the AB or BA sequence. The participants in the AB sequence will receive treatment A (self-selected Wii games) in the first period (first 5-weeks), and then they will receive treatment B (participation in the Magic Table) in the second period (last 5 weeks). The participants assigned to the BA sequence will participate in treatment B first (Magic Table for the first 5 weeks) and then treatment A (self-selected Wii games) for the last 5 weeks. The researchers will compare scores for all 3 groups on the Assessment of Quality of Activities (A-QOA), to assess the strength of engagement in an activity.
Experimental: Intervention 2 (BA): Engagement in Motion-Based Activities (Magic Table BA)
Group go receive treatment in the BA schedule -- magic table first and then Wii
Interventions
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Experimental: Intervention 1 (AB): Engagement in Motion-Based Activities (Wii & Magic Table)
Group to receive treatment/intervention in the AB schedule - Wii first and then magic table
Experimental: Intervention 2 (BA): Engagement in Motion-Based Activities (Magic Table BA)
Group go receive treatment in the BA schedule -- magic table first and then Wii
Eligibility Criteria
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Inclusion Criteria
Exclusion Criteria
21 Years
99 Years
ALL
No
Sponsors
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Community Adult Day Center
UNKNOWN
Midwestern University
OTHER
Responsible Party
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Lisa Knecht-Sabres
Professor, Occupational Therapy Program
Locations
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Midwestern University
Downers Grove, Illinois, United States
Countries
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References
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Ogawa M, Shirai H, Nishida S, Tanimukai H. Rasch Analysis of the Assessment of Quality of Activities (A-QOA), an Observational Tool for Clients With Dementia. Am J Occup Ther. 2021 Jan-Feb;75(1):7501205040p1-7501205040p9. doi: 10.5014/ajot.2021.039917.
Other Identifiers
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IRB 24028
Identifier Type: -
Identifier Source: org_study_id
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