Game-Based Education and Treatment Adherence in Type 2 Diabetes
NCT ID: NCT07195188
Last Updated: 2025-09-26
Study Results
The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.
Basic Information
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COMPLETED
NA
72 participants
INTERVENTIONAL
2024-04-05
2024-11-30
Brief Summary
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Does attending the education program lower anxiety levels?
Does it help people better follow their diabetes treatment plan?
Researchers will compare two groups:
Education group: Participants who attend the program.
Control group: Participants who do not attend the program.
Participants will:
Be randomly assigned to either the education group or the control group.
Attend four weekly sessions, each lasting two hours, over one month (education group only).
Complete surveys before and after the program, including the Beck Anxiety Scale (to measure anxiety) and the Patient Compliance Scale for Type 2 Diabetes Mellitus Treatment (to measure treatment follow-up).
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Detailed Description
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Group Assignment: Participants were randomly assigned to one of two groups:
Game-Based Education Group Traditional Education Group Study Model: Both groups were given diabetes education simultaneously, but through different methods Blinding: This was an open-label study in which both the researchers and the participants were aware of the type of education they received
Main Goal: To test whether a game-based education program can:
Improve how well people follow their diabetes treatment plan Lower anxiety levels in people recently starting insulin therapy Groups and Interventions
1. Game-Based Education Group (Experimental Group) Intervention: "Let's Learn Diabetes" Board Game
Description:
Participants received diabetes education through an interactive, game-based program.
The program consisted of four weekly sessions, each lasting two hours, over the course of one month
The sessions involved group play to help participants:
Improve their knowledge about diabetes Reduce anxiety related to diabetes care Follow their treatment plan more closely
2. Traditional Education Group (Control Group) Intervention: Standard Diabetes Education via Lecture
Description:
Participants received standard education using lecture-style presentations. The schedule was the same as the game-based group: four weekly sessions, each two hours long.
Study Outcomes
Researchers measured two main outcomes before the study and one month after the last session:
Treatment Adherence How well participants followed their treatment plan. Measured using the Patient Compliance Scale for Type 2 Diabetes Mellitus Treatment (a survey that asks questions about treatment follow-up).
Anxiety Levels How anxious participants felt about their condition and treatment. Measured using the Beck Anxiety Scale (a survey that measures anxiety).
Who Could Join the Study
Participants were eligible if they:
Had a diagnosis of type 2 diabetes. Started insulin treatment within the past three months. Were 18 years or older. Could read and understand Turkish, since the program was in Turkish. Were willing to sign a consent form and take part in all study activities.
Participants were NOT eligible if they:
Had cognitive problems, severe psychiatric disorders, or dementia that would make participation difficult.
Had severe diabetes-related complications, such as diabetic ketoacidosis or advanced kidney failure.
Had completed a structured diabetes education program in the last six months. Had any other condition that researchers believed would make participation unsafe or inappropriate.
Timeline Study Start Date: April 2024 Final Data Collection Date: October 2024
Program Duration per Participant:
4 weeks total - one two-hour session each week. A follow-up check was done one month after the final session.
Location
The study was carried out at:
Uşak Training and Research Hospital, Diabetes Education Unit and Diabetes School, Uşak, Turkey.
Conditions
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Study Design
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RANDOMIZED
PARALLEL
SUPPORTIVE_CARE
NONE
Study Groups
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Game-Based Education
Arm Description:
Participants in this group will receive diabetes education using the "Let's Learn Diabetes" board game. The program consists of four weekly sessions, each lasting two hours, conducted over one month. The sessions aim to improve diabetes knowledge, reduce anxiety, and increase adherence to insulin therapy.
"Let's Learn Diabetes" Game-Based Education
Participants in the experimental group will receive diabetes education using the "Let's Learn Diabetes" board game. The program consists of four weekly sessions, each lasting two hours, over one month. The intervention is designed to improve diabetes knowledge, reduce anxiety, and enhance treatment adherence among patients with Type 2 Diabetes Mellitus on insulin therapy.
Traditional Diabetes Education
Participants in the control group will receive standard diabetes education through traditional lecture-based presentations. The education schedule matches the experimental group with four weekly sessions, each lasting two hours, over one month.
Traditional Diabetes Education
Participants in the control group will receive standard diabetes education through traditional lecture-based presentations. The education schedule matches the experimental group with four weekly sessions, each lasting two hours, over one month.
Interventions
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"Let's Learn Diabetes" Game-Based Education
Participants in the experimental group will receive diabetes education using the "Let's Learn Diabetes" board game. The program consists of four weekly sessions, each lasting two hours, over one month. The intervention is designed to improve diabetes knowledge, reduce anxiety, and enhance treatment adherence among patients with Type 2 Diabetes Mellitus on insulin therapy.
Traditional Diabetes Education
Participants in the control group will receive standard diabetes education through traditional lecture-based presentations. The education schedule matches the experimental group with four weekly sessions, each lasting two hours, over one month.
Eligibility Criteria
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Exclusion Criteria
Being on insulin therapy for more than three months.
Mental or psychological comorbidity.
Not within the target age range, under 40 years or over 65 years.
Refusing to participate in the research.
Not attending one or more of the four training sessions during the research process.
18 Years
65 Years
ALL
No
Sponsors
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Usak State Hospital
OTHER
Izmir Tinaztepe University
OTHER
Responsible Party
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gönül düzgün
assistant profesor
Principal Investigators
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Gönül düzgün, phd
Role: STUDY_DIRECTOR
Izmir Tinaztepe University
Locations
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Uşak Eğitim Ve Araştırma Hastanesi
Uşak, , Turkey (Türkiye)
Countries
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Provided Documents
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Document Type: Study Protocol and Statistical Analysis Plan
Other Identifiers
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352-352-10
Identifier Type: -
Identifier Source: org_study_id
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