The Effect of a Mobile Game Application on Children With CRF

NCT ID: NCT07162220

Last Updated: 2025-09-09

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

COMPLETED

Clinical Phase

NA

Total Enrollment

68 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-05-01

Study Completion Date

2025-05-01

Brief Summary

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The aim of this study was to investigate the effect of a mobile game application developed for children with Chronic Renal Failure (CRF) on disease management.

The study was a randomized controlled trial. The study sample consisted of 68 children diagnosed with CRF, including the Mobile application (n:34) and Control group (n:34). In the study, a mobile game was developed for children diagnosed with CRF aged 11-14 years. Data Collection Form, Clinical Parameters Follow-up Form, Information Form on Chronic Renal Failure, Healthy Lifestyle Belief Scale for Adolescents, Child's Attitude Toward His/her Disease Scale and Mobile Application Usability Scale were used to collect the data.

Detailed Description

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Conditions

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Child, Only Chronic Renal Failure in Children Gambling Disease Management

Study Design

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Allocation Method

RANDOMIZED

Intervention Model

SINGLE_GROUP

A randomized controlled trial
Primary Study Purpose

SUPPORTIVE_CARE

Blinding Strategy

SINGLE

Participants
To control statistical bias, the data were transferred to a computer by an independent researcher, coded as groups A and B, and entered into the database. After the data were analyzed by a statistician and a statistical report was written, the control and research groups were reported by the coder.

Study Groups

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Routine application

No procedures outside of the clinic's routine were performed on the children in the control group. As part of the clinic's routine education program, information about kidney function, CKD, nutrition, exercise, medications, and stress management is provided verbally by a nephrology clinic nurse in approximately 20 minutes. The Chronic Kidney Disease Information Form, the Healthy Lifestyle Belief Scale for Adolescents, and the Child's Attitude Toward Their Own Illness Scale were administered to the children before the education program, after the program, and at the end of the first and third months, and the relevant clinical parameters were measured.

Group Type OTHER

The clinic's routine education program

Intervention Type OTHER

As part of the clinic's routine education program, information about kidney function, CKD, nutrition, exercise, medications, and stress management is provided verbally by a nephrology clinic nurse in approximately 20 minutes.

Intervention

A mobile game application was downloaded onto the phones of the children participating in the study group. Before starting the mobile game, after completing the application, and at the end of the first and third months, the Chronic Kidney Disease Information Form, the Healthy Lifestyle Belief Scale for Adolescents, and the Child's Attitude Toward Their Own Illness Scale were administered, and relevant clinical parameters were measured. At the end of the study, the Mobile Application Usability Scale was also administered.

Group Type EXPERIMENTAL

Mobile game app

Intervention Type DEVICE

The mobile game software developed for patients with chronic renal failure contains information for children on daily life activities such as nutrition, exercise, personal hygiene, etc.

Interventions

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The clinic's routine education program

As part of the clinic's routine education program, information about kidney function, CKD, nutrition, exercise, medications, and stress management is provided verbally by a nephrology clinic nurse in approximately 20 minutes.

Intervention Type OTHER

Mobile game app

The mobile game software developed for patients with chronic renal failure contains information for children on daily life activities such as nutrition, exercise, personal hygiene, etc.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* (a) 11-14 years old
* (b) Being monitored with a diagnosis of Chronic Kidney Failure
* (c) having the ability to read, write, and understand Turkish
* (d) having a phone/tablet with mobile game download capability
* (e) volunteering to participate in the study
* (f) being willing to participate in the study.

Exclusion Criteria

* (a) having mental, neurological, or communication problems
* (b) being on hemodialysis
* (c) communication, mental or neurological problems
* (d) being on peritoneal dialysis
* (e) having previously attended planned training on CRF
Minimum Eligible Age

11 Years

Maximum Eligible Age

14 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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Sakarya Applied Sciences University

OTHER

Sponsor Role collaborator

Tarsus University

OTHER

Sponsor Role collaborator

Istanbul University

OTHER

Sponsor Role collaborator

Akdeniz University

OTHER

Sponsor Role lead

Responsible Party

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Banu Terzi

Principal Investigator

Responsibility Role PRINCIPAL_INVESTIGATOR

Locations

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Akdeniz University

Antalya, Konyaaltı, Turkey (Türkiye)

Site Status

Countries

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Turkey (Türkiye)

Other Identifiers

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CRF_2022/04

Identifier Type: -

Identifier Source: org_study_id

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