Application of Virtual Reality Technology to Treatment of Social Anxiety

NCT ID: NCT06845488

Last Updated: 2025-07-15

Study Results

Results pending

The study team has not published outcome measurements, participant flow, or safety data for this trial yet. Check back later for updates.

Basic Information

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Recruitment Status

RECRUITING

Clinical Phase

NA

Total Enrollment

40 participants

Study Classification

INTERVENTIONAL

Study Start Date

2024-11-07

Study Completion Date

2026-03-31

Brief Summary

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The purpose of this study is to compare CBT VR exposure + VR social skills treatment to CBT Imaginal exposure + mindfulness, in reducing the severity of social anxiety in adults with autism and social anxiety (SA), to identify characteristics associated with benefitting from the CBT-VR treatment and to assess acceptability and feasibility of the VR intervention for patients receiving it and use findings to improve methods and to prepare for a community based pragmatic trial.

Detailed Description

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Conditions

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Autism Spectrum Disorder Social Anxiety Disorder

Study Design

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Allocation Method

NON_RANDOMIZED

Intervention Model

PARALLEL

Primary Study Purpose

TREATMENT

Blinding Strategy

NONE

Study Groups

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Virtual Reality (VR) assisted Cognitive Behavior Therapy (CBT)

Group Type EXPERIMENTAL

CBT

Intervention Type BEHAVIORAL

Participants will receive will receive 12 weeks of weekly CBT for Social Anxiety, including an intervention to improve conversational skills. The CBT for Social Anxiety will include "imaginal exposure", which is a way of using the imagination to work with situations that produce anxiety. Participants will also receive a mindfulness intervention.

VR

Intervention Type DEVICE

The VR software, the Virtual Communicator (VC) consists of a highly realistic avatar that interacts with the client in one of several situations. The therapist controls its gestures, facial expressions, body movements, and speech and builds and saves modular combinations of gestures and facial expressions that can be assembled in any order to create a conversational interaction. The software has two adult avatars of ambiguous race/ethnicity, male and female. The VC is delivered without a headset interactively over the internet, on a secure, password-protected connection that increase access by not requiring headsets and not requiring the client to come to the office. The VC can be done in English, or in Spanish where appropriate. Treatment will be done for 12 sessions. The VR software is used to provide CBT exposures to reduce anxiety and also to practice social interactions.

CBT alone

Group Type ACTIVE_COMPARATOR

CBT

Intervention Type BEHAVIORAL

Participants will receive will receive 12 weeks of weekly CBT for Social Anxiety, including an intervention to improve conversational skills. The CBT for Social Anxiety will include "imaginal exposure", which is a way of using the imagination to work with situations that produce anxiety. Participants will also receive a mindfulness intervention.

Interventions

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CBT

Participants will receive will receive 12 weeks of weekly CBT for Social Anxiety, including an intervention to improve conversational skills. The CBT for Social Anxiety will include "imaginal exposure", which is a way of using the imagination to work with situations that produce anxiety. Participants will also receive a mindfulness intervention.

Intervention Type BEHAVIORAL

VR

The VR software, the Virtual Communicator (VC) consists of a highly realistic avatar that interacts with the client in one of several situations. The therapist controls its gestures, facial expressions, body movements, and speech and builds and saves modular combinations of gestures and facial expressions that can be assembled in any order to create a conversational interaction. The software has two adult avatars of ambiguous race/ethnicity, male and female. The VC is delivered without a headset interactively over the internet, on a secure, password-protected connection that increase access by not requiring headsets and not requiring the client to come to the office. The VC can be done in English, or in Spanish where appropriate. Treatment will be done for 12 sessions. The VR software is used to provide CBT exposures to reduce anxiety and also to practice social interactions.

Intervention Type DEVICE

Eligibility Criteria

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Inclusion Criteria

* Autism Spectrum Disorder (ASD) (diagnosed by a qualified professional)
* verbal and literate in English or Spanish
* average or greater intellectual ability, based on history and interview
* able to operate a computer (Windows or Mac).

Exclusion Criteria

* current or historical severe mental illness such as schizophrenia, bipolar disorder, or severe depression
* intellectual disability or a learning disability that would interfere with participating (e.g., unable to read)
* unable use the technology or do not have access to the technology
* unable to read
Minimum Eligible Age

18 Years

Eligible Sex

ALL

Accepts Healthy Volunteers

No

Sponsors

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The University of Texas Health Science Center, Houston

OTHER

Sponsor Role lead

Responsible Party

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Katherine A. Loveland

Professor

Responsibility Role PRINCIPAL_INVESTIGATOR

Principal Investigators

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Katherine Loveland, PhD

Role: PRINCIPAL_INVESTIGATOR

The University of Texas Health Science Center at Houstom

Locations

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The University of Texas Health Science Center at Houston

Houston, Texas, United States

Site Status RECRUITING

Countries

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United States

Central Contacts

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Katherine Loveland, PhD

Role: CONTACT

713-486-2587

Craig Motsenbocker, PhD

Role: CONTACT

(713) 486-2700

Facility Contacts

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Katherine Loveland, PhD

Role: primary

(713) 486-2587

Craig Motsenbocker, PhD

Role: backup

(713) 486-2700

Other Identifiers

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HSC-MS-16-0518

Identifier Type: -

Identifier Source: org_study_id

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